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-rw-r--r--game/network/network.impl.h61
1 files changed, 52 insertions, 9 deletions
diff --git a/game/network/network.impl.h b/game/network/network.impl.h
index 33b0a86..c683378 100644
--- a/game/network/network.impl.h
+++ b/game/network/network.impl.h
@@ -1,4 +1,6 @@
+#include "collections.h"
#include "network.h"
+#include <game/geoData.h>
#include <gfx/gl/sceneShader.h>
#include <gfx/models/texture.h>
@@ -72,28 +74,69 @@ NetworkOf<T, Links...>::candidateExtend(GlobalPosition3D start, GlobalPosition3D
template<typename T, typename... Links>
Link::CCollection
-NetworkOf<T, Links...>::addStraight(GlobalPosition3D n1, GlobalPosition3D n2)
+NetworkOf<T, Links...>::addStraight(const GeoData * geoData, GlobalPosition3D n1, GlobalPosition3D n2)
{
- return {addLink<typename T::StraightLink>(n1, n2)};
+ Link::CCollection out;
+ geoData->walk(n1.xy(), n2, [geoData, &out, this, &n1](const GeoData::WalkStep & step) {
+ if (step.previous.is_valid() && geoData->getSurface(step.current) != geoData->getSurface(step.previous)) {
+ const auto surfaceEdgePosition = geoData->positionAt(GeoData::PointFace(step.exitPosition, step.current));
+ out.emplace_back(addLink<typename T::StraightLink>(n1, surfaceEdgePosition));
+ n1 = surfaceEdgePosition;
+ }
+ });
+ out.emplace_back(addLink<typename T::StraightLink>(n1, n2));
+ return out;
+}
+
+template<typename T, typename... Links>
+Link::CCollection
+NetworkOf<T, Links...>::addCurve(const GeoData * geoData, const GenCurveDef & curve)
+{
+ auto [cstart, cend, centre] = curve;
+ Link::CCollection out;
+ std::set<GeoData::WalkStepCurve, SortedBy<&GeoData::WalkStepCurve::angle>> breaks;
+ const auto radiusMid = ::distance(cstart.xy(), centre);
+ for (const auto radiusOffset : {-getBaseWidth() / 2.F, 0.F, getBaseWidth() / 2.F}) {
+ const auto radius = radiusOffset + radiusMid;
+ const auto start = centre + (difference(cstart.xy(), centre) * radius) / radiusMid;
+ const auto end = centre + (difference(cend.xy(), centre) * radius) / radiusMid;
+ geoData->walk(start, end, centre, [geoData, &breaks](const GeoData::WalkStepCurve & step) {
+ if (step.previous.is_valid() && geoData->getSurface(step.current) != geoData->getSurface(step.previous)) {
+ breaks.insert(step);
+ }
+ });
+ }
+ std::vector<GlobalPosition3D> points;
+ points.reserve(breaks.size() + 2);
+ points.push_back(cstart);
+ std::ranges::transform(
+ breaks, std::back_inserter(points), [geoData, centre, radiusMid](const GeoData::WalkStepCurve & step) {
+ return (centre + (sincos(step.angle) * radiusMid))
+ || geoData->positionAt(GeoData::PointFace(step.exitPosition, step.current)).z;
+ });
+ points.push_back(cend);
+ mergeClose(points, ::distance<3, GlobalDistance>, ::midpoint<3, GlobalDistance>, 2'000.F);
+ std::ranges::transform(points | std::views::pairwise, std::back_inserter(out), [this, centre](const auto pair) {
+ const auto [a, b] = pair;
+ return addLink<typename T::CurveLink>(a, b, centre);
+ });
+ return out;
}
template<typename T, typename... Links>
Link::CCollection
-NetworkOf<T, Links...>::addJoins(GlobalPosition3D start, GlobalPosition3D end)
+NetworkOf<T, Links...>::addJoins(const GeoData * geoData, GlobalPosition3D start, GlobalPosition3D end)
{
if (::distance(start, end) < 2000.F) {
return {};
}
const auto defs = genCurveDef(start, end, findNodeDirection(nodeAt(start)), findNodeDirection(nodeAt(end)));
- const auto & [c1s, c1e, c1c] = defs.first;
- const auto & [c2s, c2e, c2c] = defs.second;
- return {addLink<typename T::CurveLink>(c1s, c1e, c1c), addLink<typename T::CurveLink>(c2s, c2e, c2c)};
+ return addCurve(geoData, defs.first) + addCurve(geoData, defs.second);
}
template<typename T, typename... Links>
Link::CCollection
-NetworkOf<T, Links...>::addExtend(GlobalPosition3D start, GlobalPosition3D end)
+NetworkOf<T, Links...>::addExtend(const GeoData * geoData, GlobalPosition3D start, GlobalPosition3D end)
{
- const auto [cstart, cend, centre] = genCurveDef(start, end, findNodeDirection(nodeAt(start)));
- return {addLink<typename T::CurveLink>(cstart, cend, centre)};
+ return addCurve(geoData, genCurveDef(start, end, findNodeDirection(nodeAt(start))));
}