1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
|
#pragma once
#include "collections.h" // IWYU pragma: keep IterableCollection
#include "config/types.h"
#include "ray.h"
#include "surface.h"
#include "triangle.h"
#include <OpenMesh/Core/Mesh/TriMesh_ArrayKernelT.hh>
#include <filesystem>
#include <glm/vec2.hpp>
#include <optional>
#include <thirdparty/openmesh/glmcompat.h>
struct GeoDataTraits : public OpenMesh::DefaultTraits {
FaceAttributes(OpenMesh::Attributes::Status);
EdgeAttributes(OpenMesh::Attributes::Status);
VertexAttributes(OpenMesh::Attributes::Normal | OpenMesh::Attributes::Status);
HalfedgeAttributes(OpenMesh::Attributes::Status);
using Point = GlobalPosition3D;
using Normal = Normal3D;
};
class GeoData : public OpenMesh::TriMesh_ArrayKernelT<GeoDataTraits> {
private:
GeoData();
OpenMesh::FPropHandleT<const Surface *> surface;
public:
static GeoData loadFromAsciiGrid(const std::filesystem::path &);
static GeoData createFlat(GlobalPosition2D lower, GlobalPosition2D upper, GlobalDistance h);
struct PointFace {
// NOLINTNEXTLINE(hicpp-explicit-conversions)
PointFace(const GlobalPosition2D p) : point {p} { }
PointFace(const GlobalPosition2D p, FaceHandle face) : point {p}, _face {face} { }
PointFace(const GlobalPosition2D p, const GeoData *);
PointFace(const GlobalPosition2D p, const GeoData *, FaceHandle start);
const GlobalPosition2D point;
[[nodiscard]] FaceHandle face(const GeoData *) const;
[[nodiscard]] FaceHandle face(const GeoData *, FaceHandle start) const;
[[nodiscard]] bool
isLocated() const
{
return _face.is_valid();
}
private:
mutable FaceHandle _face {};
};
template<glm::length_t Dim> using Triangle = ::Triangle<Dim, GlobalDistance>;
[[nodiscard]] FaceHandle findPoint(GlobalPosition2D) const;
[[nodiscard]] FaceHandle findPoint(GlobalPosition2D, FaceHandle start) const;
[[nodiscard]] GlobalPosition3D positionAt(const PointFace &) const;
using IntersectionLocation = std::pair<GlobalPosition3D, FaceHandle>;
using IntersectionResult = std::optional<IntersectionLocation>;
[[nodiscard]] IntersectionResult intersectRay(const Ray<GlobalPosition3D> &) const;
[[nodiscard]] IntersectionResult intersectRay(const Ray<GlobalPosition3D> &, FaceHandle start) const;
void walk(const PointFace & from, const GlobalPosition2D to, const std::function<void(FaceHandle)> & op) const;
void walkUntil(const PointFace & from, const GlobalPosition2D to, const std::function<bool(FaceHandle)> & op) const;
void boundaryWalk(const std::function<void(HalfedgeHandle)> &) const;
void boundaryWalk(const std::function<void(HalfedgeHandle)> &, HalfedgeHandle start) const;
void boundaryWalkUntil(const std::function<bool(HalfedgeHandle)> &) const;
void boundaryWalkUntil(const std::function<bool(HalfedgeHandle)> &, HalfedgeHandle start) const;
[[nodiscard]] HalfedgeHandle findEntry(const GlobalPosition2D from, const GlobalPosition2D to) const;
struct SetHeightsOpts {
static constexpr auto DEFAULT_NEAR_NODE_TOLERANACE = 500.F;
static constexpr auto DEFAULT_MAX_SLOPE = 0.5F;
const Surface * surface = nullptr;
RelativeDistance nearNodeTolerance = DEFAULT_NEAR_NODE_TOLERANACE;
RelativeDistance maxSlope = DEFAULT_MAX_SLOPE;
};
void setHeights(std::span<const GlobalPosition3D> triangleStrip, const SetHeightsOpts &);
[[nodiscard]] size_t getGeneration() const;
[[nodiscard]] auto
getExtents() const
{
return std::tie(lowerExtent, upperExtent);
}
template<typename HandleT>
[[nodiscard]] auto
get_surface(const HandleT h)
{
return property(surface, h);
}
void sanityCheck() const;
protected:
template<glm::length_t Dim>
[[nodiscard]] Triangle<Dim>
triangle(FaceHandle face) const
{
Triangle<Dim> triangle;
std::ranges::transform(fv_range(face), triangle.begin(), [this](auto vertex) {
return point(vertex);
});
return triangle;
}
[[nodiscard]] static bool triangleContainsPoint(const GlobalPosition2D, const Triangle<2> &);
[[nodiscard]] bool triangleContainsPoint(const GlobalPosition2D, FaceHandle) const;
[[nodiscard]] static bool triangleOverlapsTriangle(const Triangle<2> &, const Triangle<2> &);
[[nodiscard]] static bool triangleContainsTriangle(const Triangle<2> &, const Triangle<2> &);
[[nodiscard]] HalfedgeHandle findBoundaryStart() const;
[[nodiscard]] RelativePosition3D difference(const HalfedgeHandle) const;
[[nodiscard]] RelativeDistance length(const HalfedgeHandle) const;
[[nodiscard]] GlobalPosition3D centre(const HalfedgeHandle) const;
void updateAllVertexNormals();
template<std::ranges::range R> void updateAllVertexNormals(const R &);
void updateVertexNormal(VertexHandle);
private:
GlobalPosition3D lowerExtent {}, upperExtent {};
size_t generation {};
};
|