summaryrefslogtreecommitdiff
path: root/game/geoData.h
Commit message (Expand)AuthorAge
* SetHeightOptions surface changed to defaulted pointerDan Goodliffe8 hours
* Store a generation number for GeoDataDan Goodliffe8 hours
* Add sanity checking logic to GeoDataDan Goodliffe4 days
* Move GeoData::Triangle to global libDan Goodliffe2024-12-01
* Remove GeoData::difference for points, use global versionDan Goodliffe2024-12-01
* Update new/moved vertex normalsDan Goodliffe2024-11-27
* Add Triangle::centroidDan Goodliffe2024-11-24
* Pass setHeights options as a struct with defaultsDan Goodliffe2024-11-23
* Remove split face specialisationDan Goodliffe2024-11-23
* Set the face surface type when setting heightDan Goodliffe2024-04-26
* Don't return newly created faces from splitDan Goodliffe2024-04-26
* Create terrain vertices per surface typeDan Goodliffe2024-04-12
* Introduce a basic terrain surface type assetDan Goodliffe2024-04-10
* Add GeoData face property for surface typeDan Goodliffe2024-04-08
* Update normals only as requiredDan Goodliffe2024-04-04
* Add lots of simple triangle property helpersDan Goodliffe2024-04-01
* Replace face 4-way splitDan Goodliffe2024-04-01
* Factor out some helper lambdas into membersDan Goodliffe2024-03-31
* Psycho-rebased branch deform-terrain on top of mainDan Goodliffe2024-02-24
|\
| * First cut of terrain deformationDan Goodliffe2024-02-22
| * Fix getting cartesian coords from triangle bariposDan Goodliffe2024-02-14
| * Include face handle in intersectRay resultDan Goodliffe2024-02-13
| * Add helpers for testing for triangle overlap/containednessDan Goodliffe2024-02-12
* | Simplify vector addition/subtraction with differnt typesDan Goodliffe2024-02-24
|/
* Template Ray on position typeDan Goodliffe2024-01-07
* Calculate vertex normals onlyDan Goodliffe2023-11-26
* Merge branch 'ints' into terrainDan Goodliffe2023-11-26
|\
| * Switch to millimeters for spatial unitsDan Goodliffe2023-11-15
| * WIP typedefing all the things - headersDan Goodliffe2023-11-07
| * Reformat with new clang-formatDan Goodliffe2023-11-07
* | Fix todo for handling a terrain walk from outside the meshDan Goodliffe2023-11-05
* | Add methods to walk the boundary of the terrain meshDan Goodliffe2023-11-05
* | Simplify some logic with the triangle constructDan Goodliffe2023-11-04
* | Rename TerrainMesh to GeoData to drop inplaceDan Goodliffe2023-11-04
|/
* Remove useless GeoData default constructorDan Goodliffe2022-11-14
* Progressive constructors for RayTracerDan Goodliffe2022-01-13
* Fix up includesDan Goodliffe2022-01-13
* Ray Trace cursor clicks to terrain surfaceDan Goodliffe2022-01-10
* Tweak ray tracer calls to account for scaleDan Goodliffe2022-01-08
* Initial commit GeoData ray tracerDan Goodliffe2022-01-07
* Extracting finding a surround geo quad into separate functionDan Goodliffe2022-01-04
* Support for querying terrain height in GeoDataDan Goodliffe2022-01-03
* Separate geographic data (GeoData) from its visual representation(s) (Terrain)Dan Goodliffe2022-01-02