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#pragma once
#include "assetFactoryConfig_fwd.h"
#include "faceController.h"
#include "shape.h"
#include "stdTypeDefs.hpp"
class Use : public StdTypeDefs<Use>, public Mutation {
public:
using FaceControllers = std::map<std::string, FaceController>;
Shape::CreatedFaces createMesh(ModelFactoryMesh & mesh, const Mutation::Matrix & mutation) const;
Shape::CPtr type;
std::string colour;
FaceControllers faceControllers;
};
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