#pragma once #include "assetFactoryConfig_fwd.h" #include "faceController.h" #include "shape.h" #include "stdTypeDefs.hpp" class Use : public StdTypeDefs, public Mutation { public: using FaceControllers = std::map; Shape::CreatedFaces createMesh(ModelFactoryMesh & mesh, const Mutation::Matrix & mutation) const; Shape::CPtr type; std::string colour; FaceControllers faceControllers; };