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I Like Trains
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terrain-for-networks
The I Like Trains game
Dan Goodliffe
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Add transform_array
Dan Goodliffe
2022-01-03
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Wraps std::transform to transform one array into another.
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Encapsulate Ray
Dan Goodliffe
2022-01-02
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No need to pass GameState around, it has a global pointer
Dan Goodliffe
2022-01-02
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Replace include guard macros with pragma once
Dan Goodliffe
2022-01-02
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Use Cache system to persist font rendering for Text
Dan Goodliffe
2022-01-02
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Generic solution for glGen/glDel arrays, then tidy-up the uses
Dan Goodliffe
2022-01-01
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First iteration with font/text support
Dan Goodliffe
2022-01-01
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Initial implementation for being able to click in the main window to select ↵
Dan Goodliffe
2021-12-28
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something
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Component position mouse click check should only match mouse button events
Dan Goodliffe
2021-12-22
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RAII for glVertex and glBuffer
Dan Goodliffe
2021-12-22
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Initial commit with some basic UI
Dan Goodliffe
2021-12-22
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Window handles UIComponent rendering
Dan Goodliffe
2021-12-18
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Push uiShader into the window class
Dan Goodliffe
2021-12-18
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Single glContext shared between windows
Dan Goodliffe
2021-12-14
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Created by the first window, includes simplified refresh/render for single control point
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Refactor to start splitting out UI components
Dan Goodliffe
2021-12-13
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