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authorDan Goodliffe <dan@randomdan.homeip.net>2022-01-02 21:07:37 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2022-01-02 21:07:37 +0000
commit7c8b8a39fd36e190578587d8d92f28f460a1fc4b (patch)
tree03c0943bcec657992aa92afb91a3613eb1c8423b /ui
parentNo need to pass GameState around, it has a global pointer (diff)
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Encapsulate Ray
Diffstat (limited to 'ui')
-rw-r--r--ui/gameMainWindow.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/ui/gameMainWindow.cpp b/ui/gameMainWindow.cpp
index b904388..41bbb39 100644
--- a/ui/gameMainWindow.cpp
+++ b/ui/gameMainWindow.cpp
@@ -52,7 +52,7 @@ public:
float eh;
std::ignore = gameState->world.applyOne<Selectable>(
- &Selectable::intersectRay, camera->pos, camera->unProject(mouse), &baryPos, &eh);
+ &Selectable::intersectRay, camera->unProject(mouse), &baryPos, &eh);
}
}
return false;