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I Like Trains
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The I Like Trains game
Dan Goodliffe
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Author
Age
*
Support for tessellation shaders
Dan Goodliffe
2023-05-09
*
Reformat with new clang-format 16
Dan Goodliffe
2023-04-29
*
Drop .hpp for header only things
Dan Goodliffe
2023-04-29
*
Dunno how, but some DOS new lines got in here!
Dan Goodliffe
2023-04-29
*
Switch to render trees in bulk through foliage asset rendering
Dan Goodliffe
2023-04-20
*
Fix wrap/clamp settings on icon textures
Dan Goodliffe
2023-01-12
*
Fix up all the static analyzer warnings
Dan Goodliffe
2023-01-08
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Manual Camera Controller should not refer to current properties
Dan Goodliffe
2022-12-16
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Make Camera members private with accessors and helpful setters
Dan Goodliffe
2022-12-12
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Initial commit of the shadow map generator and shadows render interface
Dan Goodliffe
2022-12-03
*
Check error state during setup, set OpenGL version to 3.3 core
Dan Goodliffe
2022-12-03
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Split SceneProvider out
Dan Goodliffe
2022-11-27
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SceneRenderer is a graphics component, not a UI one
Dan Goodliffe
2022-11-27
*
Add light stage to renderable objects
Dan Goodliffe
2022-11-23
*
Add rendering support for point lights
Dan Goodliffe
2022-11-23
*
Support setting a viewPort uniform for those shaders which need it
Dan Goodliffe
2022-11-23
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Rename setView to setViewProjection to avoid ambiguity
Dan Goodliffe
2022-11-23
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Don't render zero directional light
Dan Goodliffe
2022-11-23
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Separate out the illumation of the scene
Dan Goodliffe
2022-11-23
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Shared context, persist main window in test, send test for upcoming pointlight
Dan Goodliffe
2022-11-19
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Save size of output in SceneRender and set viewport accordingly
Dan Goodliffe
2022-11-18
*
Rename rdiv to ratio and add a vec2 override
Dan Goodliffe
2022-11-18
*
Add some tests over the behaviour of windows and contexts and glStuff
Dan Goodliffe
2022-11-14
*
Refactor shading output components
Dan Goodliffe
2022-11-14
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Pass the output framebuffer id to scene renderer
Dan Goodliffe
2022-11-14
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Pass flags to Window constructor
Dan Goodliffe
2022-11-14
*
Refactor for per window context and more setup to the right places
Dan Goodliffe
2022-11-14
*
Extract SDL_Application helper into libilt
Dan Goodliffe
2022-11-14
*
Restructure how shaders are worked with
Dan Goodliffe
2022-11-03
*
Rename Shader to SceneShader
Dan Goodliffe
2022-11-03
*
Tidied Scene Renderer
Dan Goodliffe
2022-11-01
*
Switch to a deferred lighting based render pipeline
Dan Goodliffe
2022-11-01
*
Save window size as a member variable
Dan Goodliffe
2022-10-31
*
Setting texture unit when binding UI components
Dan Goodliffe
2022-10-30
*
Setting texture unit on bind
Dan Goodliffe
2022-10-30
*
EditNetworkOf constructor may have single param, should be explicit
Dan Goodliffe
2022-10-28
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Add explicit constructor to Mode to initialise target
Dan Goodliffe
2022-10-22
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Add free extend builder with placeholder network support
Dan Goodliffe
2022-10-15
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Remove unnecessary destructor
Dan Goodliffe
2022-10-15
*
Sequence straights chained together makes no sense
Dan Goodliffe
2022-10-15
*
Builders manage a collection of candidate links rendered by the base builder
Dan Goodliffe
2022-10-14
*
Scoped Builder::Ptr
Dan Goodliffe
2022-10-13
*
Standard typedefs for Node
Dan Goodliffe
2022-10-13
*
GameMainSelector provides world overlay and renders its target
Dan Goodliffe
2022-10-10
*
Add a rather dumb builder for joining nodes
Dan Goodliffe
2022-10-08
*
Initial commit of a basic working network editor
Dan Goodliffe
2022-10-08
*
Use mode helper in main window toolbar
Dan Goodliffe
2022-10-08
*
Add toolber mode switching helper
Dan Goodliffe
2022-10-08
*
Translate mouse motion y axis
Dan Goodliffe
2022-10-03
*
Add WorldOverlay concept
Dan Goodliffe
2022-10-02
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