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authorDan Goodliffe <dan@randomdan.homeip.net>2022-11-23 17:53:32 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2022-11-23 18:38:46 +0000
commit5b415937c6c7097373bfd754b5699a9946c2cd16 (patch)
tree8f9978bdd0670b3f70c2775ad91bfaff46f873bf /ui
parentRename setView to setViewProjection to avoid ambiguity (diff)
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Support setting a viewPort uniform for those shaders which need it
Diffstat (limited to 'ui')
-rw-r--r--ui/sceneRenderer.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/ui/sceneRenderer.cpp b/ui/sceneRenderer.cpp
index ffcc8e3..dc8e440 100644
--- a/ui/sceneRenderer.cpp
+++ b/ui/sceneRenderer.cpp
@@ -16,6 +16,7 @@ SceneRenderer::SceneRenderer(glm::ivec2 s, GLuint o) :
camera {{-1250.0F, -1250.0F, 35.0F}, quarter_pi, ratio(s), 0.1F, 10000.0F}, size {s}, output {o},
lighting {lightingShader_vs, lightingShader_fs}
{
+ shader.setViewPort({0, 0, size.x, size.y});
glBindVertexArray(displayVAO);
glBindBuffer(GL_ARRAY_BUFFER, displayVBO);
glBufferData(GL_ARRAY_BUFFER, sizeof(displayVAOdata), nullptr, GL_STATIC_DRAW);