From 5b415937c6c7097373bfd754b5699a9946c2cd16 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Wed, 23 Nov 2022 17:53:32 +0000 Subject: Support setting a viewPort uniform for those shaders which need it --- ui/sceneRenderer.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'ui') diff --git a/ui/sceneRenderer.cpp b/ui/sceneRenderer.cpp index ffcc8e3..dc8e440 100644 --- a/ui/sceneRenderer.cpp +++ b/ui/sceneRenderer.cpp @@ -16,6 +16,7 @@ SceneRenderer::SceneRenderer(glm::ivec2 s, GLuint o) : camera {{-1250.0F, -1250.0F, 35.0F}, quarter_pi, ratio(s), 0.1F, 10000.0F}, size {s}, output {o}, lighting {lightingShader_vs, lightingShader_fs} { + shader.setViewPort({0, 0, size.x, size.y}); glBindVertexArray(displayVAO); glBindBuffer(GL_ARRAY_BUFFER, displayVBO); glBufferData(GL_ARRAY_BUFFER, sizeof(displayVAOdata), nullptr, GL_STATIC_DRAW); -- cgit v1.2.3