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Needs a tidy-up
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Tidy-up required.
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Always sets the target unit before binding, allows specifying the unit
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Allows rendering in the world view objects which are not (yet?) part of that world
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Pushes gameMainSelector clicks/moves into a different target
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Just debug for now... never likely to last
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Wraps std::transform to transform one array into another.
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something
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Created by the first window, includes simplified refresh/render for single control point
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