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I Like Trains
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The I Like Trains game
Dan Goodliffe
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ui
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window.h
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Author
Age
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First cut reshuffling app/window/gl/render bits
Dan Goodliffe
2024-06-15
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WIP typedefing all the things - headers
Dan Goodliffe
2023-11-07
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Reformat with new clang-format
Dan Goodliffe
2023-11-07
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Swap GLEW for more modern glad
Dan Goodliffe
2023-05-28
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Drop .hpp for header only things
Dan Goodliffe
2023-04-29
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Half of them acquired a .cpp part anyway
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Dunno how, but some DOS new lines got in here!
Dan Goodliffe
2023-04-29
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Add some tests over the behaviour of windows and contexts and glStuff
Dan Goodliffe
2022-11-14
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Pass flags to Window constructor
Dan Goodliffe
2022-11-14
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Refactor for per window context and more setup to the right places
Dan Goodliffe
2022-11-14
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Restructure how shaders are worked with
Dan Goodliffe
2022-11-03
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Needs a tidy-up
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Rename Shader to SceneShader
Dan Goodliffe
2022-11-03
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Save window size as a member variable
Dan Goodliffe
2022-10-31
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Make Window shader available to clients
Dan Goodliffe
2022-10-02
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No need to pass GameState around, it has a global pointer
Dan Goodliffe
2022-01-02
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Replace include guard macros with pragma once
Dan Goodliffe
2022-01-02
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Initial commit with some basic UI
Dan Goodliffe
2021-12-22
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Window handles UIComponent rendering
Dan Goodliffe
2021-12-18
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Push uiShader into the window class
Dan Goodliffe
2021-12-18
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Single glContext shared between windows
Dan Goodliffe
2021-12-14
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Created by the first window, includes simplified refresh/render for single control point
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Refactor to start splitting out UI components
Dan Goodliffe
2021-12-13