Commit message (Expand) | Author | Age | |
---|---|---|---|
* | Restructure how shaders are worked with | Dan Goodliffe | 2022-11-03 |
* | Rename Shader to SceneShader | Dan Goodliffe | 2022-11-03 |
* | Switch to a deferred lighting based render pipeline | Dan Goodliffe | 2022-11-01 |
* | Make Window shader available to clients | Dan Goodliffe | 2022-10-02 |
* | No need to pass GameState around, it has a global pointer | Dan Goodliffe | 2022-01-02 |
* | Replace include guard macros with pragma once | Dan Goodliffe | 2022-01-02 |
* | Initial implementation for being able to click in the main window to select s... | Dan Goodliffe | 2021-12-28 |
* | Window handles UIComponent rendering | Dan Goodliffe | 2021-12-18 |
* | Push uiShader into the window class | Dan Goodliffe | 2021-12-18 |
* | Single glContext shared between windows | Dan Goodliffe | 2021-12-14 |
* | Refactor to start splitting out UI components | Dan Goodliffe | 2021-12-13 |