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I Like Trains
main
terrain-deform-2
The I Like Trains game
Dan Goodliffe
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path:
root
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ui
/
gameMainWindow.cpp
Commit message (
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Author
Age
*
Rename Shader to SceneShader
Dan Goodliffe
2022-11-03
*
Switch to a deferred lighting based render pipeline
Dan Goodliffe
2022-11-01
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Initial commit of a basic working network editor
Dan Goodliffe
2022-10-08
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Use mode helper in main window toolbar
Dan Goodliffe
2022-10-08
*
Make Window shader available to clients
Dan Goodliffe
2022-10-02
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Beginnings of network editor
Dan Goodliffe
2022-01-18
*
We know the last param is distance now
Dan Goodliffe
2022-01-16
*
Process UI layers in reverse, so it's stack like
Dan Goodliffe
2022-01-16
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Fix up includes
Dan Goodliffe
2022-01-13
*
Ray Trace cursor clicks to terrain surface
Dan Goodliffe
2022-01-10
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Display on what/where we clicked in the main window
Dan Goodliffe
2022-01-03
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Encapsulate Ray
Dan Goodliffe
2022-01-02
*
No need to pass GameState around, it has a global pointer
Dan Goodliffe
2022-01-02
*
Initial implementation for being able to click in the main window to select s...
Dan Goodliffe
2021-12-28
*
Initial commit with some basic UI
Dan Goodliffe
2021-12-22
*
Window handles UIComponent rendering
Dan Goodliffe
2021-12-18
*
Push uiShader into the window class
Dan Goodliffe
2021-12-18
*
Single glContext shared between windows
Dan Goodliffe
2021-12-14
*
Refactor to start splitting out UI components
Dan Goodliffe
2021-12-13