summaryrefslogtreecommitdiff
path: root/test
Commit message (Collapse)AuthorAge
...
* Handle rendering of RailVehicles through RailVehicleClass instancingDan Goodliffe2023-04-23
| | | | | | | Trains no longer need rendering as their parts are all RVC assets and that just works now. This commit creates some irritating duplication in RVC wrt body/2 bogies all of which are stored separately, but function in exactly the same way. This breaks RV shadows as we have no instancing shadow shaders yet.
* Don't fill the instances unused vector unnecessarilyDan Goodliffe2023-04-22
|
* Test instancing automatic unmap when count is called, add some nodiscardDan Goodliffe2023-04-22
|
* Fix the instancing maintenanceDan Goodliffe2023-04-22
|
* Instances buffer data needs to be unmapped before useDan Goodliffe2023-04-21
| | | | | Here we change quite a bit to support mapping and unmapping the buffer as required. The instance/free referencing is still broken though. We add several instances of tree in the render.
* Switch to render trees in bulk through foliage asset renderingDan Goodliffe2023-04-20
|
* Drop performance debug to warning and stop disabling error checking for ↵Dan Goodliffe2023-04-19
| | | | texture save
* First cut of instance vertices and proxyDan Goodliffe2023-04-17
| | | | | Untested outside unit test, allows the use of a glBuffer as a storage container. To be combined with a vertex array and/or mesh etc for massing drawing with glDrawElementsInstanced
* Remove the old .obj load, assets and supporting stuffDan Goodliffe2023-04-14
|
* Load all assets in red dir with asset factoryDan Goodliffe2023-04-14
|
* Use asset factory models in test-renderDan Goodliffe2023-04-14
|
* Adjust test render view to get a closer view of our treeDan Goodliffe2023-04-14
|
* Current thread partakes in work effort while waitingDan Goodliffe2023-04-14
| | | | This will prevent deadlock if the work pool is otherwise busy by ensuring work is always being done
* Simplify doWork, add tests for various interface usesDan Goodliffe2023-04-14
|
* New WorkItem/job/promise/future based interfaceDan Goodliffe2023-04-14
|
* Global worker instanceDan Goodliffe2023-04-14
|
* No need to pass size around, we can get it back from the textureDan Goodliffe2023-04-14
|
* Extend timeout... this can be a bit slow nowDan Goodliffe2023-04-14
|
* First cut loading assets using assimpDan Goodliffe2023-04-10
| | | | This is far from perfect, specifically the created texture atlas is not compatibile with wrapping texture UVs
* test-assetFactory depends on all resource filesDan Goodliffe2023-04-10
|
* Add timeouts to asset factory testsDan Goodliffe2023-04-07
| | | | Yes, I made some infinite loops a few times
* Make perf tests depend on their functional equivalentDan Goodliffe2023-03-19
|
* Fix texture packer return value so positions match inputsDan Goodliffe2023-03-17
|
* Update test/fixture/resource dependenciesDan Goodliffe2023-03-17
|
* Add postLoad support to persistenceDan Goodliffe2023-03-14
|
* Initial version of texture packerDan Goodliffe2023-03-11
| | | | | Determines where a collection of smaller textures can be tiled into a single bigger image. Probably non-optimal.
* Hugely more detailed Brush47 model and revision to test case detailsDan Goodliffe2023-03-09
| | | | | | Specifically, this includes the buffer block, which is a rotated cuboid with an extrusion. This feature breaks the current mesh creation code... Fix coming up.
* Add a generic persistence perf testDan Goodliffe2023-03-05
|
* Move persistence test objects to test libraryDan Goodliffe2023-03-05
|
* Unify asset factory perf tests as it's now a combined load/create operationDan Goodliffe2023-03-05
|
* Remove old hard coded asset factory test, run entirely from XML load and ↵Dan Goodliffe2023-03-04
| | | | render a RailVehicle instance
* RailVehicleClass now renders bogie shadows as well as bodyDan Goodliffe2023-03-04
|
* Support and load factory asset directly into a RailVehicleClass instanceDan Goodliffe2023-03-04
|
* Add ParseBaseDan Goodliffe2023-03-02
| | | | Acts as a base class for persistence parser, encompasses the parse stack and manages shared objects
* Parse colour values as they're readDan Goodliffe2023-03-02
|
* Load the X11 RGB colour definitions into a mapDan Goodliffe2023-02-27
|
* Add a perf test over the asset factoryDan Goodliffe2023-02-27
|
* Support parsing string values in persistence readDan Goodliffe2023-02-23
|
* Implement loading asset, mesh and face definitionsDan Goodliffe2023-02-22
|
* Rename ModelFactory to AssetFactoryDan Goodliffe2023-02-21
|
* Support for loading objects, uses and model factories from an XML resourceDan Goodliffe2023-02-21
|
* Swap @ prefix for p. prefix for special value namesDan Goodliffe2023-02-20
|
* First cut of the model factory and the hardcoded Brush 47 modelDan Goodliffe2023-02-15
| | | | Requires temporary change to the fragment shader to hardcode some visible colour to the model
* Support creating test render output framebuffers of different sizesDan Goodliffe2023-01-10
| | | | Includes a templated subclass to allow size to be specified in a test fixture
* Fix up all the static analyzer warningsDan Goodliffe2023-01-08
|
* Only generate the first N shadow maps which are usefulDan Goodliffe2023-01-07
| | | | Note: we don't yet optimise the use of the shadow map texture, each still renders into its own corner
* Add rendering support for spot lightsDan Goodliffe2023-01-05
|
* Add directional light to pointlight test, fix setting of GL_DEPTH_TESTDan Goodliffe2022-12-30
| | | | Fixes issue where directional light prevented pointlights from working
* Move test render helpers into a new test libraryDan Goodliffe2022-12-29
|
* Render some train bodies to test shadowingDan Goodliffe2022-12-28
|