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* Make terrain deformation test a data testDan Goodliffe2024-02-26
| | | | Easily test multiple deformations and view them from different angles
* Psycho-rebased branch deform-terrain on top of mainDan Goodliffe2024-02-24
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| * First cut of terrain deformationDan Goodliffe2024-02-22
| | | | | | | | | | | | | | | | | | | | This "works" for some definition of works... But it's flawed in many ways, not least the following: * It's glitchy for no obvious reason * It's unreliable; fails if you tweak the parameters * The sides of the modified area are triangulated in the dumbest possible fashion, which results in ill-formed polygons * Probably other things, but... It works, remember...
| * Include face handle in intersectRay resultDan Goodliffe2024-02-13
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| * Add stripiterDan Goodliffe2024-02-12
| | | | | | | | | | A generic iterator wrapper returning a tuple of 3 references to the original values, as processed in the fashion of an OpenGL triangle strip.
* | Simplify vector addition/subtraction with differnt typesDan Goodliffe2024-02-24
|/ | | | | Automatically applies correct rounding with float to int operations, adjusts test expectations accordingly.
* Map buffers RO if const operations, upgrade to RW as requiredDan Goodliffe2024-02-02
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* Don't keep a span, create as neededDan Goodliffe2024-02-02
| | | | | Removes the error prone issue where data/size get out of sync. Fixes overflow issues leading to memory corruption of GPU data.
* Fix warnings in test-glContainerDan Goodliffe2024-02-02
| | | | Also updates static asserts to requirements
* Render text in N draw callsDan Goodliffe2024-01-27
| | | | | | Creates a single buffer per required texture and draws the whole buffer in one go. It does introduce the use of deprecated GL_QUADS primitive, but it's the easiest way to go without needing indices, repeated vertices etc
* Support constructing a glContainer from a collection of the same typeDan Goodliffe2024-01-27
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* Add text to framebuffer rendering testDan Goodliffe2024-01-27
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* Add traits helpers for glTexParameter functionsDan Goodliffe2024-01-25
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* Fix network population of position in gBufferDan Goodliffe2024-01-23
| | | | Adds some rails to the basic test highlighting broken shadows
* Fix includes in test glCtxtBhvrDan Goodliffe2024-01-21
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* Update network with vertex arrayDan Goodliffe2024-01-20
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* Render rail network using new shadersDan Goodliffe2024-01-20
| | | | Non-functional, totally unimplemented at this stage
* Copy render vital link data to vertex bufferDan Goodliffe2024-01-20
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* Add mail rail network to render test, include curvesDan Goodliffe2024-01-20
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* Add rail network render testDan Goodliffe2024-01-19
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* Add glContainer::at override to update a single itemDan Goodliffe2024-01-13
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* Use std::span for iterator/data pointer in glContainerDan Goodliffe2024-01-13
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* Add old street lamp modelDan Goodliffe2024-01-13
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* Add model support for point lightsDan Goodliffe2024-01-12
| | | | Still invokes non-instanced point light shader
* Initial commit with working light instancingDan Goodliffe2024-01-10
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* Add spot light definition, loader, and renderingDan Goodliffe2024-01-10
| | | | Rendering is untested, data is passed to whatever GL program is currently active.
* Add lights resource set and test sceneDan Goodliffe2024-01-09
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* Integer support in persistenceDan Goodliffe2024-01-09
| | | | | Splits bool and arithmatic types, pass arithmatic values as string views from JSON and parse according to the target type.
* Fix test-persistence dependenciesDan Goodliffe2024-01-08
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* Remove Position3D from testsDan Goodliffe2024-01-07
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* Global positions in network dataDan Goodliffe2024-01-07
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* Template Ray on position typeDan Goodliffe2024-01-07
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* Remove more use of legacy typesDan Goodliffe2024-01-01
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* Templatise functions in maths.h using PositionNDDan Goodliffe2023-12-29
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* Use 32bit integer texture for position render dataDan Goodliffe2023-12-17
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* Basic support for saving intermediate render buffersDan Goodliffe2023-12-13
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* Fix clamping to seafloor and add specific testDan Goodliffe2023-12-11
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* Integer cameraDan Goodliffe2023-12-11
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* Helper for testing integer vector approximationsDan Goodliffe2023-12-09
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* Render test using loaded terrainDan Goodliffe2023-12-03
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* Test case for finding ray entry pointsDan Goodliffe2023-12-02
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* Replace positionAt with pure integer versionDan Goodliffe2023-12-02
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* Calculate vertex normals onlyDan Goodliffe2023-11-26
| | | | | | Doesn't require half edge normals or face normals, which uses Newell's method, which results in integer overflow... Not to mention we don't need all the other normals.
* Merge branch 'ints' into terrainDan Goodliffe2023-11-26
|\ | | | | | | | | | | Conflicts fix, compiles, some test failures remain. Trees not added, possibility of OM invalid handle assertion failures, normals broken due to integer overflow in Newell's method.
| * Model positions as integersDan Goodliffe2023-11-25
| | | | | | | | | | Introduces test failure in arcs due to rounding, but I don't want to create a complicated fix as link positions are still floats and hopefully that'll go away... somehow
| * Switch to millimeters for spatial unitsDan Goodliffe2023-11-15
| | | | | | | | | | | | Mostly a case of changing far too many magic numbers, something else to fix I guess. I probably missed something. Also there's some hackery when loading 3D models, which are still assumed to be in metres.
| * WIP typedefing all the things - sourcesDan Goodliffe2023-11-09
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| * WIP typedefing all the things - headersDan Goodliffe2023-11-07
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| * Reformat with new clang-formatDan Goodliffe2023-11-07
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| * Don't request a specific OpenGL version, just check we get something ↵Dan Goodliffe2023-11-07
| | | | | | | | sufficient from gladLoadGL