| Commit message (Expand) | Author | Age |
* | Make Camera members private with accessors and helpful setters | Dan Goodliffe | 2022-12-12 |
* | Generate and use a shadow map | Dan Goodliffe | 2022-12-04 |
* | Disable GL_DEBUG_OUTPUT before dumping debug screenshot | Dan Goodliffe | 2022-12-04 |
* | Add GL_DEBUG_OUTPUT with boost test error handling to test-render context | Dan Goodliffe | 2022-12-03 |
* | Split SceneProvider out | Dan Goodliffe | 2022-11-27 |
* | SceneRenderer is a graphics component, not a UI one | Dan Goodliffe | 2022-11-27 |
* | Add rendering support for point lights | Dan Goodliffe | 2022-11-23 |
* | Separate out the illumation of the scene | Dan Goodliffe | 2022-11-23 |
* | Shared context, persist main window in test, send test for upcoming pointlight | Dan Goodliffe | 2022-11-19 |
* | Move OpenGL context behaviour tests into their own app | Dan Goodliffe | 2022-11-17 |
* | Add some tests over the behaviour of windows and contexts and glStuff | Dan Goodliffe | 2022-11-14 |
* | Add a basic if clunky render test | Dan Goodliffe | 2022-11-14 |
* | Implement extending a network into open space | Dan Goodliffe | 2022-10-28 |
* | Tidy network node insertion/searching | Dan Goodliffe | 2022-10-22 |
* | Add magic support to printing/parsing/validating enumerations | Dan Goodliffe | 2022-10-22 |
* | Standard typedefs for Node | Dan Goodliffe | 2022-10-13 |
* | Add addStright to Network which looks up StraightLink in the network type | Dan Goodliffe | 2022-10-08 |
* | Ray function a calculate how close it passes to a line defined by 2 points | Dan Goodliffe | 2022-08-29 |
* | Create a string_view like thing for utf8 strings | Dan Goodliffe | 2022-08-22 |
* | Process UI layers in reverse, so it's stack like | Dan Goodliffe | 2022-01-16 |
* | Configure cppcheck libraries | Dan Goodliffe | 2022-01-13 |
* | Ray Trace cursor clicks to terrain surface | Dan Goodliffe | 2022-01-10 |
* | Tweak ray tracer calls to account for scale | Dan Goodliffe | 2022-01-08 |
* | Initial commit GeoData ray tracer | Dan Goodliffe | 2022-01-07 |
* | Don't invoke CHECK parameters multiple times | Dan Goodliffe | 2022-01-07 |
* | Use a test fixture suite over repeated fixture case | Dan Goodliffe | 2022-01-03 |
* | Support for querying terrain height in GeoData | Dan Goodliffe | 2022-01-03 |
* | More complete and tested stream output support | Dan Goodliffe | 2022-01-03 |
* | Encapsulate Ray | Dan Goodliffe | 2022-01-02 |
* | Replace include guard macros with pragma once | Dan Goodliffe | 2022-01-02 |
* | Separate geographic data (GeoData) from its visual representation(s) (Terrain) | Dan Goodliffe | 2022-01-02 |
* | Generic solution for glGen/glDel arrays, then tidy-up the uses | Dan Goodliffe | 2022-01-01 |
* | First iteration with font/text support | Dan Goodliffe | 2022-01-01 |
* | Initial implementation for being able to click in the main window to select s... | Dan Goodliffe | 2021-12-28 |
* | Refactor wrapped_ptr to include destory function as template param, and possi... | Dan Goodliffe | 2021-12-04 |
* | Fix up lots of static analyzer warnings | Dan Goodliffe | 2021-11-27 |
* | Enable all Jason Turner recommended warnings | Dan Goodliffe | 2021-11-26 |
* | Swap y,z axis | Dan Goodliffe | 2021-11-16 |
* | Implement writing shared objects with @id | Dan Goodliffe | 2021-11-07 |
* | Update tests to coverage encoding strings | Dan Goodliffe | 2021-11-07 |
* | Initial commit where writing objects back out to JSON | Dan Goodliffe | 2021-11-07 |
* | Fixup clang, cppcheck and iwyu warnings | Dan Goodliffe | 2021-11-07 |
* | Error on bad cast of referenced object | Dan Goodliffe | 2021-11-07 |
* | Name, rather than number, shared_ptr tests | Dan Goodliffe | 2021-11-07 |
* | Test case for named type not existing | Dan Goodliffe | 2021-11-07 |
* | Standard wrapper in failure cases | Dan Goodliffe | 2021-11-07 |
* | Error on bad cast of named type | Dan Goodliffe | 2021-11-07 |
* | Common implementation for shared and unique pointers | Dan Goodliffe | 2021-11-07 |
* | Lots of test cases, few minor fixes | Dan Goodliffe | 2021-11-07 |
* | Fix the fact I've been spelling persistence wrong this whole time | Dan Goodliffe | 2021-11-07 |