Commit message (Collapse) | Author | Age | |
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* | 2D triangle area support | Dan Goodliffe | 12 days |
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* | Add linesIntersectAt function | Dan Goodliffe | 2024-11-12 |
| | | | | 2 dimensional line intersection point | ||
* | Move lots of maths helpers to inline, constexpr, templates | Dan Goodliffe | 2024-10-20 |
| | | | | Always for working with different dimensions/types | ||
* | Remove Position3D from tests | Dan Goodliffe | 2024-01-07 |
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* | Template Ray on position type | Dan Goodliffe | 2024-01-07 |
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* | Remove more use of legacy types | Dan Goodliffe | 2024-01-01 |
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* | Templatise functions in maths.h using PositionND | Dan Goodliffe | 2023-12-29 |
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* | Integer camera | Dan Goodliffe | 2023-12-11 |
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* | Helper for testing integer vector approximations | Dan Goodliffe | 2023-12-09 |
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* | Model positions as integers | Dan Goodliffe | 2023-11-25 |
| | | | | | Introduces test failure in arcs due to rounding, but I don't want to create a complicated fix as link positions are still floats and hopefully that'll go away... somehow | ||
* | Reformat with new clang-format | Dan Goodliffe | 2023-11-07 |
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* | Drop .hpp for header only things | Dan Goodliffe | 2023-04-29 |
| | | | | Half of them acquired a .cpp part anyway | ||
* | Fix up all the static analyzer warnings | Dan Goodliffe | 2023-01-08 |
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* | Make Camera members private with accessors and helpful setters | Dan Goodliffe | 2022-12-12 |
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* | Ray function a calculate how close it passes to a line defined by 2 points | Dan Goodliffe | 2022-08-29 |
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* | Encapsulate Ray | Dan Goodliffe | 2022-01-02 |
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* | Initial implementation for being able to click in the main window to select ↵ | Dan Goodliffe | 2021-12-28 |
| | | | | something | ||
* | Fix up lots of static analyzer warnings | Dan Goodliffe | 2021-11-27 |
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* | Enable all Jason Turner recommended warnings | Dan Goodliffe | 2021-11-26 |
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* | Swap y,z axis | Dan Goodliffe | 2021-11-16 |
| | | | | This was a pain... but all the coords make much more sense now and a lot of mystery negation has disappeared. | ||
* | Template rotations and add one for 2D rotation matrix | Dan Goodliffe | 2021-03-05 |
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* | Test rotation funcs with a huge range of random values | Dan Goodliffe | 2021-03-04 |
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* | Our own matrix rotations | Dan Goodliffe | 2021-03-03 |
| | | | | Simpler and faster than glm's as we don't need arbitrary axes. | ||
* | Global definition of quarter_pi | Dan Goodliffe | 2021-02-28 |
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* | Calculate the radius to join to point+direction vector pairs | Dan Goodliffe | 2021-02-27 |
| | | | | | This uses a mental formula that was derived using symbolabs.com, it works but there just has to be simpler form of it! | ||
* | Add meandering support | Dan Goodliffe | 2021-02-22 |
| | | | | Add rail links between existing nodes and arbitrary points | ||
* | fix.arc | Dan Goodliffe | 2021-02-21 |
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* | Code tidy-up | Dan Goodliffe | 2021-02-14 |
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* | Add vector pitch | Dan Goodliffe | 2021-02-14 |
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* | Rename flat_angle to vector_yaw | Dan Goodliffe | 2021-02-14 |
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* | Add test-maths | Dan Goodliffe | 2021-02-14 |