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authorDan Goodliffe <dan@randomdan.homeip.net>2023-11-25 16:28:39 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2023-11-25 16:28:39 +0000
commit0aa665c3648d788755b00c9e431c872d57fddbb8 (patch)
tree859dba97d3026db485813d808e8180ac94a0ed2a /test/test-maths.cpp
parentRemove getTransform (diff)
downloadilt-0aa665c3648d788755b00c9e431c872d57fddbb8.tar.bz2
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Model positions as integers
Introduces test failure in arcs due to rounding, but I don't want to create a complicated fix as link positions are still floats and hopefully that'll go away... somehow
Diffstat (limited to 'test/test-maths.cpp')
-rw-r--r--test/test-maths.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/test/test-maths.cpp b/test/test-maths.cpp
index 2560319..9eae918 100644
--- a/test/test-maths.cpp
+++ b/test/test-maths.cpp
@@ -196,12 +196,12 @@ BOOST_DATA_TEST_CASE(straight1,
const TestLinkStraight l(v);
{
const auto p = l.positionAt(0, 0);
- BOOST_CHECK_EQUAL(p.pos, origin);
+ BOOST_CHECK_EQUAL(p.pos, GlobalPosition3D {origin});
BOOST_CHECK_EQUAL(p.rot, glm::vec3(0, angFor, 0));
}
{
const auto p = l.positionAt(0, 1);
- BOOST_CHECK_EQUAL(p.pos, v);
+ BOOST_CHECK_EQUAL(p.pos, GlobalPosition3D {v});
BOOST_CHECK_EQUAL(p.rot, glm::vec3(0, angBack, 0));
}
}
@@ -231,12 +231,12 @@ BOOST_DATA_TEST_CASE(curve1,
BOOST_CHECK_EQUAL(l.radius, 1.F);
{
const auto p = l.positionAt(0, 0);
- BOOST_CHECK_CLOSE_VEC(p.pos, origin);
+ BOOST_CHECK_CLOSE_VEC(RelativePosition3D {p.pos}, origin);
BOOST_CHECK_CLOSE_VEC(p.rot, glm::vec3(0, angFor, 0));
}
{
const auto p = l.positionAt(0, 1);
- BOOST_CHECK_CLOSE_VEC(p.pos, e1);
+ BOOST_CHECK_CLOSE_VEC(RelativePosition3D {p.pos}, e1);
BOOST_CHECK_CLOSE_VEC(p.rot, glm::vec3(0, angBack, 0));
}
}
@@ -247,13 +247,13 @@ BOOST_DATA_TEST_CASE(curve1,
{
const auto p = l.positionAt(0, 0);
const auto angForReversed = normalize(vector_yaw(origin - e1) * 2 - angFor);
- BOOST_CHECK_CLOSE_VEC(p.pos, e1);
+ BOOST_CHECK_CLOSE_VEC(RelativePosition3D {p.pos}, e1);
BOOST_CHECK_CLOSE_VEC(p.rot, glm::vec3(0, angForReversed, 0));
}
{
const auto p = l.positionAt(0, 1);
const auto angBackReversed = normalize(vector_yaw(e1 - origin) * 2 - angBack);
- BOOST_CHECK_CLOSE_VEC(p.pos, origin);
+ BOOST_CHECK_CLOSE_VEC(RelativePosition3D {p.pos}, origin);
BOOST_CHECK_CLOSE_VEC(p.rot, glm::vec3(0, angBackReversed, 0));
}
}