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authorDan Goodliffe <dan@randomdan.homeip.net>2021-12-28 15:42:50 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2021-12-28 15:42:50 +0000
commitde9909df038d1b6bb47bcc82fea5f8dc9dec2491 (patch)
treeb1f1337603c1bda68760d3f5f5147bc345e3e77f /test/test-maths.cpp
parentComponent position mouse click check should only match mouse button events (diff)
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Initial implementation for being able to click in the main window to select something
Diffstat (limited to 'test/test-maths.cpp')
-rw-r--r--test/test-maths.cpp36
1 files changed, 36 insertions, 0 deletions
diff --git a/test/test-maths.cpp b/test/test-maths.cpp
index edc3e60..86cb7b8 100644
--- a/test/test-maths.cpp
+++ b/test/test-maths.cpp
@@ -9,6 +9,7 @@
#include <type_traits>
#include <game/network/link.h>
+#include <gfx/gl/camera.h>
#include <glm/glm.hpp>
#include <maths.h>
#include <tuple>
@@ -250,3 +251,38 @@ BOOST_DATA_TEST_CASE(curve1,
}
}
}
+
+BOOST_AUTO_TEST_CASE(camera_clicks)
+{
+ Camera camera {{0, 0, 0}, ::half_pi, 1.25F, .1F, 10000.F};
+ constexpr float centre {0.5F}, right {0.9F}, left {0.1F}, top {1.F}, bottom {0.F};
+ camera.forward = ::north;
+ BOOST_CHECK_CLOSE_VEC(camera.unProject({centre, centre}), ::north);
+ BOOST_CHECK_CLOSE_VEC(camera.unProject({left, centre}), glm::normalize(::north + ::west));
+ BOOST_CHECK_CLOSE_VEC(camera.unProject({right, centre}), glm::normalize(::north + ::east));
+ BOOST_CHECK_CLOSE_VEC(camera.unProject({centre, top}), glm::normalize(::north + ::up));
+ BOOST_CHECK_CLOSE_VEC(camera.unProject({centre, bottom}), glm::normalize(::north + ::down));
+ BOOST_CHECK_CLOSE_VEC(camera.unProject({left, top}), glm::normalize(::north + ::west + ::up));
+ BOOST_CHECK_CLOSE_VEC(camera.unProject({right, top}), glm::normalize(::north + ::east + ::up));
+ BOOST_CHECK_CLOSE_VEC(camera.unProject({left, bottom}), glm::normalize(::north + ::west + ::down));
+ BOOST_CHECK_CLOSE_VEC(camera.unProject({right, bottom}), glm::normalize(::north + ::east + ::down));
+
+ camera.forward = ::east;
+ BOOST_CHECK_CLOSE_VEC(camera.unProject({centre, centre}), ::east);
+ BOOST_CHECK_CLOSE_VEC(camera.unProject({left, centre}), glm::normalize(::north + ::east));
+ BOOST_CHECK_CLOSE_VEC(camera.unProject({right, centre}), glm::normalize(::south + ::east));
+
+ camera.forward = glm::normalize(::north + ::down);
+ BOOST_CHECK_CLOSE_VEC(camera.unProject({centre, centre}), glm::normalize(::north + ::down));
+ BOOST_CHECK_CLOSE_VEC(camera.unProject({centre, top}), glm::normalize(::north));
+
+ camera.forward = glm::normalize(::north + ::west + ::down);
+ BOOST_CHECK_CLOSE_VEC(camera.unProject({centre, centre}), glm::normalize(::north + ::west + ::down));
+ BOOST_CHECK_CLOSE_VEC(camera.unProject({centre, top}), glm::normalize(::north + ::west + ::up * 0.2F));
+
+ camera.forward = glm::normalize(::north + ::west);
+ BOOST_CHECK_CLOSE_VEC(camera.unProject({centre, centre}), glm::normalize(::north + ::west));
+ BOOST_CHECK_CLOSE_VEC(camera.unProject({centre, top}), glm::normalize(::north + ::west + ::up * 1.2F));
+ BOOST_CHECK_CLOSE_VEC(camera.unProject({right, centre}), glm::normalize(::north));
+ BOOST_CHECK_CLOSE_VEC(camera.unProject({left, centre}), glm::normalize(::west));
+}