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Commit message (Expand)AuthorAge
* Rename shader source in keeping with glsl expectationsDan Goodliffe7 days
* Initial commit using tesselation shader to create curvesDan Goodliffe7 days
* Include GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS in networkCurve output calcDan Goodliffe2026-01-23
* Pass shaders through glslangValidatorDan Goodliffe2026-01-16
* Create standalone composed shader file and format it and the C++ codeDan Goodliffe2024-08-10
* Reduce the amount of unnecessary rebuilds on shader source changesDan Goodliffe2024-08-10
* Support for tessellation shadersDan Goodliffe2023-05-09
* Support m4 includes as a Jam scannerDan Goodliffe2023-04-11
* Split out the glsl embedding jam rulesDan Goodliffe2023-04-11