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| author | Dan Goodliffe <dan@randomdan.homeip.net> | 2026-01-31 02:51:16 +0000 |
|---|---|---|
| committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2026-01-31 02:51:16 +0000 |
| commit | bc0958cc863083b4082161bf12456fdf28ab1c77 (patch) | |
| tree | f970782f232d86325f14a36b83125791f24335af /glsl.jam | |
| parent | Initial commit using tesselation shader to create curves (diff) | |
| download | ilt-bc0958cc863083b4082161bf12456fdf28ab1c77.tar.bz2 ilt-bc0958cc863083b4082161bf12456fdf28ab1c77.tar.xz ilt-bc0958cc863083b4082161bf12456fdf28ab1c77.zip | |
Rename shader source in keeping with glsl expectations
Swaps name/type of generated files to match class names and source
files.
Diffstat (limited to 'glsl.jam')
| -rw-r--r-- | glsl.jam | 27 |
1 files changed, 14 insertions, 13 deletions
@@ -3,18 +3,18 @@ import type : type ; import generators : register-standard ; import scanner : register ; -type.register GL_VERTEX_SHADER : vs ; -type.register GL_TESS_CONTROL_SHADER : tcs ; -type.register GL_TESS_EVALUATION_SHADER : tes ; -type.register GL_GEOMETRY_SHADER : gs ; -type.register GL_FRAGMENT_SHADER : fs ; +type.register GL_VERTEX_SHADER : vert ; +type.register GL_TESS_CONTROL_SHADER : tesc ; +type.register GL_TESS_EVALUATION_SHADER : tese ; +type.register GL_GEOMETRY_SHADER : geom ; +type.register GL_FRAGMENT_SHADER : frag ; type.register GL_GENERIC_SHADER : glsl ; -generators.register-standard glsl.embed : GL_VERTEX_SHADER : CPP(vs-%) H(vs-%) GL_GENERIC_SHADER(vs-%) ; -generators.register-standard glsl.embed : GL_TESS_CONTROL_SHADER : CPP(tcs-%) H(tcs-%) GL_GENERIC_SHADER(tcs-%) ; -generators.register-standard glsl.embed : GL_TESS_EVALUATION_SHADER : CPP(tes-%) H(tes-%) GL_GENERIC_SHADER(tes-%) ; -generators.register-standard glsl.embed : GL_GEOMETRY_SHADER : CPP(gs-%) H(gs-%) GL_GENERIC_SHADER(gs-%) ; -generators.register-standard glsl.embed : GL_FRAGMENT_SHADER : CPP(fs-%) H(fs-%) GL_GENERIC_SHADER(fs-%) ; +generators.register-standard glsl.embed : GL_VERTEX_SHADER : CPP(%-vert) H(%-vert) GL_GENERIC_SHADER(%-vert) ; +generators.register-standard glsl.embed : GL_TESS_CONTROL_SHADER : CPP(%-tesc) H(%-tesc) GL_GENERIC_SHADER(%-tesc) ; +generators.register-standard glsl.embed : GL_TESS_EVALUATION_SHADER : CPP(%-tese) H(%-tese) GL_GENERIC_SHADER(%-tese) ; +generators.register-standard glsl.embed : GL_GEOMETRY_SHADER : CPP(%-geom) H(%-geom) GL_GENERIC_SHADER(%-geom) ; +generators.register-standard glsl.embed : GL_FRAGMENT_SHADER : CPP(%-frag) H(%-frag) GL_GENERIC_SHADER(%-frag) ; class m4-scanner : common-scanner { rule pattern ( ) { @@ -29,13 +29,14 @@ type.set-scanner GL_TESS_CONTROL_SHADER : m4-scanner ; type.set-scanner GL_TESS_EVALUATION_SHADER : m4-scanner ; type.set-scanner GL_GEOMETRY_SHADER : m4-scanner ; type.set-scanner GL_FRAGMENT_SHADER : m4-scanner ; +type.set-scanner GL_GENERIC_SHADER : m4-scanner ; actions glsl.embed { set -e - m4 -I$(2:D) -DSOURCE=$(2) -DOUTPUT=$(1[3]) -DNAME=$(2:B) -DTYPE=$(2:S) -DGLTYPE=$(OPTIONS) $(2) > $(1[3]) -#STAGE=$(OPTIONS:L) -#glslangValidator -S ${STAGE:3:4} -DGL_MAX_GEOMETRY_OUTPUT_VERTICES=64 -DGL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS=64 -l $(1[3]) + m4 -I$(2:D) -DSOURCE=$(2) -DOUTPUT=$(1[3]) -DNAME=$(2:B) -DTYPE=$(2:S) -DGLTYPE=$(OPTIONS) $(2) > $(1[3])$(2:S) + glslangValidator -l $(1[3])$(2:S) + mv $(1[3])$(2:S) $(1[3]) clang-format -i $(1[3]) m4 -I$(2:D) -DSOURCE=$(1[3]) -DOUTPUT=$(1[3]) -DNAME=$(2:B) -DTYPE=$(2:S) -DGLTYPE=$(OPTIONS) lib/embed-glsl.h.m4 > $(1[2]) m4 -I$(2:D) -DSOURCE=$(1[3]) -DOUTPUT=$(1[3]) -DNAME=$(2:B) -DTYPE=$(2:S) -DGLTYPE=$(OPTIONS) lib/embed-glsl.cpp.m4 > $(1[1]) |
