|  | Commit message (Collapse) | Author | Age | 
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| | The initial texture render covers the whole screen anyway | 
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| | 16bit float is insufficient for decent shadow accuracy and the alpha channel is pointless in
a delayed render. | 
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| | Generated when the directional light is specified in the environment call, passed to the directional
light shader pass to conditionally illuminate each pixel. | 
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| | Lots of hard coding, buggy in places, far from great, but the basics
work. | 
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| | Updates all shaders to 330 core too. | 
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| | Read directly from texture into file buffer, no temporary framebuffer | 
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| | Needs a tidy-up | 
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| | Tidy-up required. | 
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| | Useful for debugging and not much else. | 
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| | Always sets the target unit before binding, allows specifying the unit | 
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| | something | 
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