summaryrefslogtreecommitdiff
path: root/gfx
Commit message (Collapse)AuthorAge
* Swap application of rotX and rotYDan Goodliffe2021-02-14
| | | | Makes more sense to ease pitch of vehicles on slopes in the direction of travel
* New .obj parser, packer, mesherDan Goodliffe2021-02-13
|
* Flip texture images to match OpenGL expectationsDan Goodliffe2021-02-12
|
* Update glsl version and interfaceDan Goodliffe2021-02-12
|
* Fix issue with normal affecting transparencyDan Goodliffe2021-02-12
|
* Initial commit generating some basic rail networkDan Goodliffe2021-02-05
|
* Create mesh direct from vertices and indicesDan Goodliffe2021-02-04
|
* Restructure to allow a resource path and testingDan Goodliffe2021-02-04
|
* Split into main app and library the rest for testingDan Goodliffe2021-02-04
|
* Input stack and logical split of camera controllerDan Goodliffe2021-01-28
|
* Remove magic number and float flags from texture loaderDan Goodliffe2021-01-26
|
* Enable alpha in texturesDan Goodliffe2021-01-26
|
* Basic mouse navigationDan Goodliffe2021-01-26
|
* Define light direction as a vectorDan Goodliffe2021-01-26
|
* Simplify vertex interfaceDan Goodliffe2021-01-25
|
* Move texture cache to Texture classDan Goodliffe2021-01-25
|
* Split physical objects from renderable onesDan Goodliffe2021-01-25
|
* Remove the weird view/model/camera connectednessDan Goodliffe2021-01-24
|
* Big tidy up of shader wrapperDan Goodliffe2021-01-24
|
* Factor to support worlds, objects, windows etcDan Goodliffe2021-01-18
|
* Helpers can be staticDan Goodliffe2021-01-17
|
* Split window and display (application) classesDan Goodliffe2021-01-17
|
* Big reshuffleDan Goodliffe2021-01-17
Fixes code quality warnings now picked up.