|  | Commit message (Collapse) | Author | Age | 
|---|
| ... |  | 
| | |  | 
| | |  | 
| | |  | 
| | |  | 
| | |  | 
| | |  | 
| | |  | 
| | |  | 
| | |  | 
| | 
| 
| 
| | calling use again | 
| | |  | 
| | |  | 
| | |  | 
| | |  | 
| | 
| 
| 
| | Note: we don't yet optimise the use of the shadow map texture, each still renders into its own corner | 
| | |  | 
| | |  | 
| | |  | 
| | |  | 
| | |  | 
| | |  | 
| | 
| 
| 
| | Invoked by configuring with no attribute member points. | 
| | 
| 
| 
| | Works with std::array then too. | 
| | |  | 
| | |  | 
| | 
| 
| 
| | Fixes issue where directional light prevented pointlights from working | 
| | |  | 
| | |  | 
| | |  | 
| | |  | 
| | |  | 
| | |  | 
| | 
| 
| 
| | Just so it shows up more clearly in tests | 
| | |  | 
| | |  | 
| | |  | 
| | |  | 
| | |  | 
| | |  | 
| | 
| 
| 
| | view is transient to create viewProjection, unview only needed on unproject | 
| | |  | 
| | |  | 
| | |  | 
| | |  | 
| | 
| 
| 
| | movement | 
| | |  | 
| | |  | 
| | |  | 
| | |  | 
| | |  |