| Commit message (Expand) | Author | Age | |
|---|---|---|---|
| * | Named model parts, fix bogie spelling, new brush47 model | Dan Goodliffe | 2021-02-21 |
| * | Fix test-obj by splitting mesh processing | Dan Goodliffe | 2021-02-20 |
| * | Fix constness of Mesh constructor params | Dan Goodliffe | 2021-02-20 |
| * | Pass linters | Dan Goodliffe | 2021-02-20 |
| * | Mesh split, bogeys follow rails. | Dan Goodliffe | 2021-02-19 |
| * | New .obj parser, packer, mesher | Dan Goodliffe | 2021-02-13 |
| * | Initial commit generating some basic rail network | Dan Goodliffe | 2021-02-05 |
| * | Create mesh direct from vertices and indices | Dan Goodliffe | 2021-02-04 |
| * | Restructure to allow a resource path and testing | Dan Goodliffe | 2021-02-04 |
| * | Remove magic number and float flags from texture loader | Dan Goodliffe | 2021-01-26 |
| * | Simplify vertex interface | Dan Goodliffe | 2021-01-25 |
| * | Move texture cache to Texture class | Dan Goodliffe | 2021-01-25 |
| * | Factor to support worlds, objects, windows etc | Dan Goodliffe | 2021-01-18 |
| * | Helpers can be static | Dan Goodliffe | 2021-01-17 |
| * | Big reshuffle | Dan Goodliffe | 2021-01-17 |
