Commit message (Expand) | Author | Age | |
---|---|---|---|
* | Named model parts, fix bogie spelling, new brush47 model | Dan Goodliffe | 2021-02-21 |
* | Fix test-obj by splitting mesh processing | Dan Goodliffe | 2021-02-20 |
* | Fix constness of Mesh constructor params | Dan Goodliffe | 2021-02-20 |
* | Pass linters | Dan Goodliffe | 2021-02-20 |
* | Mesh split, bogeys follow rails. | Dan Goodliffe | 2021-02-19 |
* | New .obj parser, packer, mesher | Dan Goodliffe | 2021-02-13 |
* | Initial commit generating some basic rail network | Dan Goodliffe | 2021-02-05 |
* | Create mesh direct from vertices and indices | Dan Goodliffe | 2021-02-04 |
* | Restructure to allow a resource path and testing | Dan Goodliffe | 2021-02-04 |
* | Remove magic number and float flags from texture loader | Dan Goodliffe | 2021-01-26 |
* | Simplify vertex interface | Dan Goodliffe | 2021-01-25 |
* | Move texture cache to Texture class | Dan Goodliffe | 2021-01-25 |
* | Factor to support worlds, objects, windows etc | Dan Goodliffe | 2021-01-18 |
* | Helpers can be static | Dan Goodliffe | 2021-01-17 |
* | Big reshuffle | Dan Goodliffe | 2021-01-17 |