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Commit message (Collapse)AuthorAge
* Remove more use of legacy typesDan Goodliffe2024-01-01
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* Basic support for saving integer position bufferDan Goodliffe2023-12-15
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* WIP typedefing all the things - sourcesDan Goodliffe2023-11-09
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* WIP typedefing all the things - headersDan Goodliffe2023-11-07
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* Reformat with new clang-formatDan Goodliffe2023-11-07
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* Swap GLEW for more modern gladDan Goodliffe2023-05-28
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* Make Mesh into a template to support any vertex typeDan Goodliffe2023-05-10
| | | | Customisation point VertexArrayObject to define the layout for the type
* Drop .hpp for header only thingsDan Goodliffe2023-04-29
| | | | Half of them acquired a .cpp part anyway
* Dunno how, but some DOS new lines got in here!Dan Goodliffe2023-04-29
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* Revert "Export mesh size and primitive type"Dan Goodliffe2023-04-26
| | | | This reverts commit f3343e1cc8a56f039888d4d375a6d5a088a68494.
* Add Mesh helper for drawing instancesDan Goodliffe2023-04-26
| | | | Assumes the supplied VAO was created and configured for the mesh it's passed back to.
* Export mesh size and primitive typeDan Goodliffe2023-04-19
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* Separate storing of mesh vertex/index data from configuring VAODan Goodliffe2023-04-17
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* Revamp how VertexArrayObject configures attributes and dataDan Goodliffe2023-04-17
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* Remove the old .obj load, assets and supporting stuffDan Goodliffe2023-04-14
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* Write applicable Texture Options into texture atlas texture dataDan Goodliffe2023-04-14
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* Define our own enum for texture mapmodeDan Goodliffe2023-04-14
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* Set GL_PACK_ALIGNMENT before saving texture to fit buffer correctlyDan Goodliffe2023-04-14
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* Externalise a neater definition of TGAHeadDan Goodliffe2023-04-14
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* No need to pass size around, we can get it back from the textureDan Goodliffe2023-04-14
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* Add material field to vertex and configure it in meshDan Goodliffe2023-04-13
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* Add TextureAtlas class as an extension of TextureDan Goodliffe2023-04-13
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* Add defaulted Vertex equality operatorDan Goodliffe2023-03-19
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* Make Vertex aggregrate constructor conditional on requirementDan Goodliffe2023-03-19
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* Allow specifiying the texture type/targetDan Goodliffe2023-03-16
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* Texture member to save the texture as a TGADan Goodliffe2023-03-15
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* Add support for setting Texture options on constructionDan Goodliffe2023-03-15
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* Support for model colours mixed with texturesDan Goodliffe2023-02-24
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* Fix up all the static analyzer warningsDan Goodliffe2023-01-08
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* Add helper for configuring vertex array objects/buffers of arbitrary thingsDan Goodliffe2023-01-02
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* Make Vertex constexprDan Goodliffe2022-12-30
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* Support saving a normals textureDan Goodliffe2022-12-11
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* Support saving textures with different output typesDan Goodliffe2022-12-11
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* Add a mini C filesystem wrapper library with mmap supportDan Goodliffe2022-12-11
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* Save texture to TGA using mmapDan Goodliffe2022-12-09
| | | | | Removes the need to allocate a large temporary buffer, instead just memmaps a file big enough and has OpenGL write the texture data directly to it.
* We need to transform the model normals the same as we do the verticesDan Goodliffe2022-12-04
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* Support saving a depth textureDan Goodliffe2022-12-04
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* Simplified texture saveDan Goodliffe2022-11-18
| | | | Read directly from texture into file buffer, no temporary framebuffer
* Refactor for per window context and more setup to the right placesDan Goodliffe2022-11-14
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* Somewhat dirty but functional helper to save a textureDan Goodliffe2022-11-01
| | | | Useful for debugging and not much else.
* Setting texture unit on bindDan Goodliffe2022-10-30
| | | | Always sets the target unit before binding, allows specifying the unit
* Fix const correctness of Texture from raw dataDan Goodliffe2022-10-14
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* Allow creating a texture directly from an dimensions and pixel dataDan Goodliffe2022-10-14
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* Allow creating a texture directly from an ImageDan Goodliffe2022-10-13
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* Standard typedefs for MeshDan Goodliffe2022-10-13
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* Replace include guard macros with pragma onceDan Goodliffe2022-01-02
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* Cache allows multiple key partsDan Goodliffe2022-01-01
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* Don't forward declare CacheDan Goodliffe2022-01-01
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* Generic solution for glGen/glDel arrays, then tidy-up the usesDan Goodliffe2022-01-01
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* Remove unnecessary initialiserDan Goodliffe2021-12-31
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