| Commit message (Collapse) | Author | Age |
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This reverts commit f3343e1cc8a56f039888d4d375a6d5a088a68494.
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Assumes the supplied VAO was created and configured for the mesh it's passed back to.
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Removes the need to allocate a large temporary buffer, instead just memmaps a file big enough and has
OpenGL write the texture data directly to it.
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Read directly from texture into file buffer, no temporary framebuffer
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Useful for debugging and not much else.
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Always sets the target unit before binding, allows specifying the unit
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Moves stb stuff to .c then all .ll and .c built release mode, neatly disables all the warnings
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This was a pain... but all the coords make much more sense now and a lot of mystery negation has disappeared.
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