summaryrefslogtreecommitdiff
path: root/gfx/models/texture.h
Commit message (Collapse)AuthorAge
* Texture member to save the texture as a TGADan Goodliffe2023-03-15
|
* Add support for setting Texture options on constructionDan Goodliffe2023-03-15
|
* Support saving a normals textureDan Goodliffe2022-12-11
|
* Support saving textures with different output typesDan Goodliffe2022-12-11
|
* Support saving a depth textureDan Goodliffe2022-12-04
|
* Somewhat dirty but functional helper to save a textureDan Goodliffe2022-11-01
| | | | Useful for debugging and not much else.
* Setting texture unit on bindDan Goodliffe2022-10-30
| | | | Always sets the target unit before binding, allows specifying the unit
* Fix const correctness of Texture from raw dataDan Goodliffe2022-10-14
|
* Allow creating a texture directly from an dimensions and pixel dataDan Goodliffe2022-10-14
|
* Allow creating a texture directly from an ImageDan Goodliffe2022-10-13
|
* Replace include guard macros with pragma onceDan Goodliffe2022-01-02
|
* Cache allows multiple key partsDan Goodliffe2022-01-01
|
* Don't forward declare CacheDan Goodliffe2022-01-01
|
* Generic solution for glGen/glDel arrays, then tidy-up the usesDan Goodliffe2022-01-01
|
* Restructure to allow a resource path and testingDan Goodliffe2021-02-04
|
* Move texture cache to Texture classDan Goodliffe2021-01-25
|
* Big reshuffleDan Goodliffe2021-01-17
Fixes code quality warnings now picked up.