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path: root/gfx/models/texture.h
Commit message (Collapse)AuthorAge
* Define our own enum for texture mapmodeDan Goodliffe2023-04-14
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* Externalise a neater definition of TGAHeadDan Goodliffe2023-04-14
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* No need to pass size around, we can get it back from the textureDan Goodliffe2023-04-14
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* Add TextureAtlas class as an extension of TextureDan Goodliffe2023-04-13
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* Allow specifiying the texture type/targetDan Goodliffe2023-03-16
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* Texture member to save the texture as a TGADan Goodliffe2023-03-15
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* Add support for setting Texture options on constructionDan Goodliffe2023-03-15
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* Support saving a normals textureDan Goodliffe2022-12-11
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* Support saving textures with different output typesDan Goodliffe2022-12-11
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* Support saving a depth textureDan Goodliffe2022-12-04
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* Somewhat dirty but functional helper to save a textureDan Goodliffe2022-11-01
| | | | Useful for debugging and not much else.
* Setting texture unit on bindDan Goodliffe2022-10-30
| | | | Always sets the target unit before binding, allows specifying the unit
* Fix const correctness of Texture from raw dataDan Goodliffe2022-10-14
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* Allow creating a texture directly from an dimensions and pixel dataDan Goodliffe2022-10-14
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* Allow creating a texture directly from an ImageDan Goodliffe2022-10-13
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* Replace include guard macros with pragma onceDan Goodliffe2022-01-02
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* Cache allows multiple key partsDan Goodliffe2022-01-01
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* Don't forward declare CacheDan Goodliffe2022-01-01
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* Generic solution for glGen/glDel arrays, then tidy-up the usesDan Goodliffe2022-01-01
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* Restructure to allow a resource path and testingDan Goodliffe2021-02-04
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* Move texture cache to Texture classDan Goodliffe2021-01-25
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* Big reshuffleDan Goodliffe2021-01-17
Fixes code quality warnings now picked up.