| Commit message (Collapse) | Author | Age |
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Static variables persist too long, destruction is unmanaged and occurs after the gl
context is gone.
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Removes the need to allocate a large temporary buffer, instead just memmaps a file big enough and has
OpenGL write the texture data directly to it.
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Read directly from texture into file buffer, no temporary framebuffer
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Useful for debugging and not much else.
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Always sets the target unit before binding, allows specifying the unit
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Fixes code quality warnings now picked up.
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