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| | calling use again | 
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| | Note: we don't yet optimise the use of the shadow map texture, each still renders into its own corner | 
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| | Invoked by configuring with no attribute member points. | 
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| | Works with std::array then too. | 
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| | Fixes issue where directional light prevented pointlights from working | 
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| | Just so it shows up more clearly in tests | 
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| | view is transient to create viewProjection, unview only needed on unproject | 
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| | movement | 
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| | formats | 
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| | The initial texture render covers the whole screen anyway | 
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| | 16bit float is insufficient for decent shadow accuracy and the alpha channel is pointless in
a delayed render. | 
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