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authorDan Goodliffe <dan@randomdan.homeip.net>2023-01-05 19:44:04 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2023-01-05 19:44:04 +0000
commit6053bf1db0cb07550a5b68f17fd099ef6a35b0eb (patch)
tree79b14992fd57087313d24b58dfbc43e6b79edc84 /gfx/gl
parentUse VertexArrayObject for SceneShader::PointLight (diff)
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Include uniform name in required uniform does not exist error message
Diffstat (limited to 'gfx/gl')
-rw-r--r--gfx/gl/program.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/gfx/gl/program.cpp b/gfx/gl/program.cpp
index c36cc80..7791e3e 100644
--- a/gfx/gl/program.cpp
+++ b/gfx/gl/program.cpp
@@ -30,6 +30,6 @@ Program::RequiredUniformLocation::RequiredUniformLocation(GLuint program, const
UniformLocation {program, name}
{
if (location < 0) {
- throw std::logic_error("Required uniform does not exist");
+ throw std::logic_error(std::string {"Required uniform does not exist: "} + name);
}
}