summaryrefslogtreecommitdiff
path: root/gfx/gl
Commit message (Expand)AuthorAge
* Basic soft shadowsHEADmainDan Goodliffe10 days
* Merge branch 'billboard-shadows'Dan Goodliffe2024-10-22
|\
| * Move lots of maths helpers to inline, constexpr, templatesDan Goodliffe2024-10-20
| * Misc readability fixesDan Goodliffe2024-10-17
| * Re-express viewProjections calculations as a fold expressionDan Goodliffe2024-10-17
| * Remove magic number for stencil view anglesDan Goodliffe2024-10-17
| * Don't assume size of stencil textureDan Goodliffe2024-10-17
| * Better shadowBands sizesDan Goodliffe2024-10-17
| * Generate stencils as views offset from light directionDan Goodliffe2024-10-10
| * Use foliage yaw rotation to select shadow stencil layerDan Goodliffe2024-10-10
| * Include foliage yaw rotation in vertex, pass through instead of whole model r...Dan Goodliffe2024-10-10
| * Fix stencil shadow depth offsetDan Goodliffe2024-10-10
| * Use LightDirection for calculating/passing all light dir componentsDan Goodliffe2024-10-06
| * Populate all layers of shadow stencil with view from all aroundDan Goodliffe2024-09-07
| * Populate all layers of the stencil textureDan Goodliffe2024-09-03
| * Update stencil texture to 2d arrayDan Goodliffe2024-09-02
| * Extend depth of shadow box 10m to allow for depth offsets and clamp stencil t...Dan Goodliffe2024-09-01
| * Initial cut of shadow map creation with support for billboard shadowsDan Goodliffe2024-08-28
| * Set stencil texture min/mag filtersDan Goodliffe2024-08-26
| * Add helper to test if a uniform was foundDan Goodliffe2024-08-26
| * Include sizes of shadow box extents as uniforms to shadersDan Goodliffe2024-08-26
| * Persist a single ShadowStenciller within ShadowMapperDan Goodliffe2024-08-19
| * Shuffle some GL state settingDan Goodliffe2024-08-19
| * Update asset stencils from shadow mapperDan Goodliffe2024-08-18
| * Offset shaded position to reduce chance of self-shadowingDan Goodliffe2024-08-18
| * Calculate centre and size of mesh, wrap it all in a Dimensions objectDan Goodliffe2024-08-11
| * Use texture alpha in shadow stencilDan Goodliffe2024-08-10
| * Use mesh extents for shadow stencil extentsDan Goodliffe2024-08-10
| * Initial commit of basic shadow depth map creationDan Goodliffe2024-08-10
* | Bump to CTRE to v3.9.0-1-gacb2f4d to fix compilation with clang 19Dan Goodliffe2024-10-22
* | Offset shaded position to reduce chance of self-shadowingDan Goodliffe2024-08-18
|/
* Fix texture usage via materials in shadowsDan Goodliffe2024-08-10
* Pull material detail function into a common fileDan Goodliffe2024-08-10
* Pull material lookup functions into a common fileDan Goodliffe2024-08-10
* Simplify in/out in materialInterfaceDan Goodliffe2024-08-10
* Specific exception for shader compile errorDan Goodliffe2024-08-04
* Split CheckShaderError into shader/program versionsDan Goodliffe2024-08-03
* Creating a program with no shaders is not validDan Goodliffe2024-07-20
* Simplify setup of uniform locations and containing programsDan Goodliffe2024-07-07
* Add shadow shader which takes into account texture transparencyDan Goodliffe2024-07-07
* Psycho-rebased branch imgui on top of mainDan Goodliffe2024-07-02
|\
| * First cut reshuffling app/window/gl/render bitsDan Goodliffe2024-06-15
* | Maintain a reverse index in instance verticesDan Goodliffe2024-06-30
* | Implement partition on InstanceVerticesDan Goodliffe2024-06-29
* | Tidy InstanceProxyDan Goodliffe2024-06-29
|/
* Tidy many stringy messes with std::formatDan Goodliffe2024-06-04
* Custom vertex, vertex shader and fragment shader for landmassDan Goodliffe2024-04-16
* Fix water texture wrapper in light of large position valuesDan Goodliffe2024-04-07
* Stripped down water vertex and simplified shadersDan Goodliffe2024-04-07
* Simplify vector addition/subtraction with differnt typesDan Goodliffe2024-02-24