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path: root/gfx/gl
Commit message (Expand)AuthorAge
* Introduce the UI shaderDan Goodliffe2021-12-12
* Move program handle to its own filesDan Goodliffe2021-12-12
* Split 3D specifics of programs out of a base classDan Goodliffe2021-12-12
* Move GL shared source into it's own class/fileDan Goodliffe2021-12-12
* Move generic constexpr_strlen to libDan Goodliffe2021-12-12
* glm::value_ptr is neaterDan Goodliffe2021-12-12
* Fix up all remaining warningsDan Goodliffe2021-11-28
* Fix up lots of static analyzer warningsDan Goodliffe2021-11-27
* Enable all Jason Turner recommended warningsDan Goodliffe2021-11-26
* Add slope colouring to terrain shaderDan Goodliffe2021-11-25
* Swap y,z axisDan Goodliffe2021-11-16
* Create and use a shader program for things with absolute positionDan Goodliffe2021-03-03
* Only calculate and bind the model transform if the shader program uses itDan Goodliffe2021-03-03
* Replace Transform with LocationDan Goodliffe2021-03-03
* Pass lintersDan Goodliffe2021-02-20
* dos2unix shader sourcesDan Goodliffe2021-02-20
* Remove now redundent Shader::Source classDan Goodliffe2021-02-20
* m4 based GLSL embeddingDan Goodliffe2021-02-20
* Pass a cppcheckDan Goodliffe2021-02-20
* Remove spare bits from shaders and tidy upDan Goodliffe2021-02-20
* Custom land and water shadersDan Goodliffe2021-02-20
* Add support for directional light color and an ambient colorDan Goodliffe2021-02-18
* Allow setting any uniform in shadersDan Goodliffe2021-02-18
* Support multiple shader programs, set by modelDan Goodliffe2021-02-17
* Use consts for TransformDan Goodliffe2021-02-14
* Remove unused scale component from TransformDan Goodliffe2021-02-14
* Swap application of rotX and rotYDan Goodliffe2021-02-14
* Update glsl version and interfaceDan Goodliffe2021-02-12
* Fix issue with normal affecting transparencyDan Goodliffe2021-02-12
* Input stack and logical split of camera controllerDan Goodliffe2021-01-28
* Basic mouse navigationDan Goodliffe2021-01-26
* Define light direction as a vectorDan Goodliffe2021-01-26
* Remove the weird view/model/camera connectednessDan Goodliffe2021-01-24
* Big tidy up of shader wrapperDan Goodliffe2021-01-24
* Factor to support worlds, objects, windows etcDan Goodliffe2021-01-18
* Big reshuffleDan Goodliffe2021-01-17