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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-11-28 16:53:57 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-11-28 16:53:57 +0000 |
commit | 04946e0b64e5bafcfb01cca515f5abc34386e15c (patch) | |
tree | 441a2131af5bd1ead38e8eceb39d0def2ba6b2e7 /gfx/gl | |
parent | No global static for factory map (diff) | |
download | ilt-04946e0b64e5bafcfb01cca515f5abc34386e15c.tar.bz2 ilt-04946e0b64e5bafcfb01cca515f5abc34386e15c.tar.xz ilt-04946e0b64e5bafcfb01cca515f5abc34386e15c.zip |
Fix up all remaining warnings
Diffstat (limited to 'gfx/gl')
-rw-r--r-- | gfx/gl/camera.cpp | 2 | ||||
-rw-r--r-- | gfx/gl/shader.cpp | 1 |
2 files changed, 2 insertions, 1 deletions
diff --git a/gfx/gl/camera.cpp b/gfx/gl/camera.cpp index c957b2c..5a90d84 100644 --- a/gfx/gl/camera.cpp +++ b/gfx/gl/camera.cpp @@ -1,5 +1,5 @@ #include "camera.h" -#include <glm/gtx/transform.hpp> +#include <glm/gtx/transform.hpp> // IWYU pragma: keep #include <maths.h> Camera::Camera(glm::vec3 pos, float fov, float aspect, float zNear, float zFar) : diff --git a/gfx/gl/shader.cpp b/gfx/gl/shader.cpp index 14cf404..b8210d1 100644 --- a/gfx/gl/shader.cpp +++ b/gfx/gl/shader.cpp @@ -1,6 +1,7 @@ #include "shader.h"
#include "gfx/gl/shader-source.h"
#include <array>
+#include <cstddef>
#include <gfx/gl/shaders/fs-basicShader.h>
#include <gfx/gl/shaders/fs-landmassShader.h>
#include <gfx/gl/shaders/fs-waterShader.h>
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