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I Like Trains
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terrain-deform-2
The I Like Trains game
Dan Goodliffe
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Tidy up
Dan Goodliffe
2022-12-06
*
Disable depth test, remove unnecesary texture binds and clear for lighting pass
Dan Goodliffe
2022-12-06
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Increase gBuffer position data to 32bit and drop all the alpha channels
Dan Goodliffe
2022-12-06
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Centre shadow map at 0,0 until we can do better
Dan Goodliffe
2022-12-04
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Explicit ShadowMapper size only, no default
Dan Goodliffe
2022-12-04
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Do not unilluminate the back of objects
Dan Goodliffe
2022-12-04
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Generate and use a shadow map
Dan Goodliffe
2022-12-04
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Fixed point shadow shader doesn't need normal/texture data
Dan Goodliffe
2022-12-04
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Support saving a depth texture
Dan Goodliffe
2022-12-04
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Don't actually need to define an empty fragment shader
Dan Goodliffe
2022-12-04
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Initial commit of the shadow map generator and shadows render interface
Dan Goodliffe
2022-12-03
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Check error state during setup, set OpenGL version to 3.3 core
Dan Goodliffe
2022-12-03
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Split SceneProvider out
Dan Goodliffe
2022-11-27
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SceneRenderer is a graphics component, not a UI one
Dan Goodliffe
2022-11-27
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Change pointlight render area definition to a cube
Dan Goodliffe
2022-11-27
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Add rendering support for point lights
Dan Goodliffe
2022-11-23
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Support setting a viewPort uniform for those shaders which need it
Dan Goodliffe
2022-11-23
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Rename setView to setViewProjection to avoid ambiguity
Dan Goodliffe
2022-11-23
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Separate out the illumation of the scene
Dan Goodliffe
2022-11-23
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Shaders can be deleted once attached to a program
Dan Goodliffe
2022-11-15
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Add some tests over the behaviour of windows and contexts and glStuff
Dan Goodliffe
2022-11-14
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Fix type of SceneShader
Dan Goodliffe
2022-11-14
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Restructure how shaders are worked with
Dan Goodliffe
2022-11-03
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Rename Shader to SceneShader
Dan Goodliffe
2022-11-03
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Tidied Scene Renderer
Dan Goodliffe
2022-11-01
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Switch to a deferred lighting based render pipeline
Dan Goodliffe
2022-11-01
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Set v330 core on world shaders
Dan Goodliffe
2022-10-30
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Reduce variable scope
Dan Goodliffe
2022-08-21
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Encapsulate Ray
Dan Goodliffe
2022-01-02
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Replace include guard macros with pragma once
Dan Goodliffe
2022-01-02
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First iteration with font/text support
Dan Goodliffe
2022-01-01
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Allow glRef to accept lambdas
Dan Goodliffe
2021-12-31
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Initial implementation for being able to click in the main window to select s...
Dan Goodliffe
2021-12-28
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Need a way to select the UI shader
Dan Goodliffe
2021-12-18
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Refactor to start splitting out UI components
Dan Goodliffe
2021-12-13
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Introduce the UI shader
Dan Goodliffe
2021-12-12
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Move program handle to its own files
Dan Goodliffe
2021-12-12
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Split 3D specifics of programs out of a base class
Dan Goodliffe
2021-12-12
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Move GL shared source into it's own class/file
Dan Goodliffe
2021-12-12
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Move generic constexpr_strlen to lib
Dan Goodliffe
2021-12-12
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glm::value_ptr is neater
Dan Goodliffe
2021-12-12
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Fix up all remaining warnings
Dan Goodliffe
2021-11-28
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Fix up lots of static analyzer warnings
Dan Goodliffe
2021-11-27
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Enable all Jason Turner recommended warnings
Dan Goodliffe
2021-11-26
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Add slope colouring to terrain shader
Dan Goodliffe
2021-11-25
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Swap y,z axis
Dan Goodliffe
2021-11-16
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Create and use a shader program for things with absolute position
Dan Goodliffe
2021-03-03
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Only calculate and bind the model transform if the shader program uses it
Dan Goodliffe
2021-03-03
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Replace Transform with Location
Dan Goodliffe
2021-03-03
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Pass linters
Dan Goodliffe
2021-02-20
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