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authorDan Goodliffe <dan@randomdan.homeip.net>2021-12-13 23:47:30 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2021-12-13 23:47:30 +0000
commit1686a01b6ae7467e71eac247078248de4a3b3423 (patch)
tree53716ce767b1b775dc06f658a41a647bddbbeac1 /gfx/gl
parentMove TickDuration to its own files (diff)
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Refactor to start splitting out UI components
Diffstat (limited to 'gfx/gl')
-rw-r--r--gfx/gl/glSource.cpp2
-rw-r--r--gfx/gl/glSource.h1
-rw-r--r--gfx/gl/shader.cpp3
-rw-r--r--gfx/gl/shader.h2
-rw-r--r--gfx/gl/uiShader.cpp4
-rw-r--r--gfx/gl/uiShader.h3
6 files changed, 9 insertions, 6 deletions
diff --git a/gfx/gl/glSource.cpp b/gfx/gl/glSource.cpp
index 13686ae..49773d0 100644
--- a/gfx/gl/glSource.cpp
+++ b/gfx/gl/glSource.cpp
@@ -1,5 +1,7 @@
#include "glSource.h"
#include <array>
+#include <stdexcept>
+#include <string>
GLsource::ShaderRef
GLsource::compile() const
diff --git a/gfx/gl/glSource.h b/gfx/gl/glSource.h
index 53c221b..e44c5a2 100644
--- a/gfx/gl/glSource.h
+++ b/gfx/gl/glSource.h
@@ -3,6 +3,7 @@
#include <GL/glew.h>
#include <glRef.hpp>
+#include <string_view>
struct GLsource {
using ShaderRef = glRef<GLuint, __glewCreateShader, __glewDeleteShader>;
diff --git a/gfx/gl/shader.cpp b/gfx/gl/shader.cpp
index 03e7899..a196e07 100644
--- a/gfx/gl/shader.cpp
+++ b/gfx/gl/shader.cpp
@@ -2,6 +2,7 @@
#include "gfx/gl/glSource.h"
#include <array>
#include <cstddef>
+#include <gfx/gl/programHandle.h>
#include <gfx/gl/shaders/fs-basicShader.h>
#include <gfx/gl/shaders/fs-landmassShader.h>
#include <gfx/gl/shaders/fs-waterShader.h>
@@ -13,8 +14,6 @@
#include <glm/gtx/transform.hpp>
#include <location.hpp>
#include <maths.h>
-#include <stdexcept>
-#include <string>
Shader::ProgramHandle::ProgramHandle(GLuint vs, GLuint fs) : ProgramHandleBase {vs, fs}
{
diff --git a/gfx/gl/shader.h b/gfx/gl/shader.h
index 249b2f4..7df7a07 100644
--- a/gfx/gl/shader.h
+++ b/gfx/gl/shader.h
@@ -4,9 +4,7 @@
#include "programHandle.h"
#include <GL/glew.h>
#include <array>
-#include <glRef.hpp>
#include <glm/glm.hpp>
-#include <string_view>
class Location;
diff --git a/gfx/gl/uiShader.cpp b/gfx/gl/uiShader.cpp
index 2fbb0d4..b3fee14 100644
--- a/gfx/gl/uiShader.cpp
+++ b/gfx/gl/uiShader.cpp
@@ -1,8 +1,10 @@
#include "uiShader.h"
+#include <gfx/gl/glSource.h>
+#include <gfx/gl/programHandle.h>
#include <gfx/gl/shaders/fs-uiShader.h>
#include <gfx/gl/shaders/vs-uiShader.h>
+#include <glm/glm.hpp>
#include <glm/gtc/type_ptr.hpp>
-#include <glm/gtx/transform.hpp>
UIShader::UIShader(size_t width, size_t height) : program {uiShader_vs.compile(), uiShader_fs.compile()}
{
diff --git a/gfx/gl/uiShader.h b/gfx/gl/uiShader.h
index ff0e96d..b251136 100644
--- a/gfx/gl/uiShader.h
+++ b/gfx/gl/uiShader.h
@@ -2,7 +2,8 @@
#define UISHADER_H
#include "programHandle.h"
-#include <cstdint>
+#include <GL/glew.h>
+#include <cstddef>
class UIShader {
public: