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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-12-13 23:47:30 +0000 |
---|---|---|
committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-12-13 23:47:30 +0000 |
commit | 1686a01b6ae7467e71eac247078248de4a3b3423 (patch) | |
tree | 53716ce767b1b775dc06f658a41a647bddbbeac1 /gfx/gl | |
parent | Move TickDuration to its own files (diff) | |
download | ilt-1686a01b6ae7467e71eac247078248de4a3b3423.tar.bz2 ilt-1686a01b6ae7467e71eac247078248de4a3b3423.tar.xz ilt-1686a01b6ae7467e71eac247078248de4a3b3423.zip |
Refactor to start splitting out UI components
Diffstat (limited to 'gfx/gl')
-rw-r--r-- | gfx/gl/glSource.cpp | 2 | ||||
-rw-r--r-- | gfx/gl/glSource.h | 1 | ||||
-rw-r--r-- | gfx/gl/shader.cpp | 3 | ||||
-rw-r--r-- | gfx/gl/shader.h | 2 | ||||
-rw-r--r-- | gfx/gl/uiShader.cpp | 4 | ||||
-rw-r--r-- | gfx/gl/uiShader.h | 3 |
6 files changed, 9 insertions, 6 deletions
diff --git a/gfx/gl/glSource.cpp b/gfx/gl/glSource.cpp index 13686ae..49773d0 100644 --- a/gfx/gl/glSource.cpp +++ b/gfx/gl/glSource.cpp @@ -1,5 +1,7 @@ #include "glSource.h" #include <array> +#include <stdexcept> +#include <string> GLsource::ShaderRef GLsource::compile() const diff --git a/gfx/gl/glSource.h b/gfx/gl/glSource.h index 53c221b..e44c5a2 100644 --- a/gfx/gl/glSource.h +++ b/gfx/gl/glSource.h @@ -3,6 +3,7 @@ #include <GL/glew.h> #include <glRef.hpp> +#include <string_view> struct GLsource { using ShaderRef = glRef<GLuint, __glewCreateShader, __glewDeleteShader>; diff --git a/gfx/gl/shader.cpp b/gfx/gl/shader.cpp index 03e7899..a196e07 100644 --- a/gfx/gl/shader.cpp +++ b/gfx/gl/shader.cpp @@ -2,6 +2,7 @@ #include "gfx/gl/glSource.h"
#include <array>
#include <cstddef>
+#include <gfx/gl/programHandle.h>
#include <gfx/gl/shaders/fs-basicShader.h>
#include <gfx/gl/shaders/fs-landmassShader.h>
#include <gfx/gl/shaders/fs-waterShader.h>
@@ -13,8 +14,6 @@ #include <glm/gtx/transform.hpp>
#include <location.hpp>
#include <maths.h>
-#include <stdexcept>
-#include <string>
Shader::ProgramHandle::ProgramHandle(GLuint vs, GLuint fs) : ProgramHandleBase {vs, fs}
{
diff --git a/gfx/gl/shader.h b/gfx/gl/shader.h index 249b2f4..7df7a07 100644 --- a/gfx/gl/shader.h +++ b/gfx/gl/shader.h @@ -4,9 +4,7 @@ #include "programHandle.h"
#include <GL/glew.h>
#include <array>
-#include <glRef.hpp>
#include <glm/glm.hpp>
-#include <string_view>
class Location;
diff --git a/gfx/gl/uiShader.cpp b/gfx/gl/uiShader.cpp index 2fbb0d4..b3fee14 100644 --- a/gfx/gl/uiShader.cpp +++ b/gfx/gl/uiShader.cpp @@ -1,8 +1,10 @@ #include "uiShader.h" +#include <gfx/gl/glSource.h> +#include <gfx/gl/programHandle.h> #include <gfx/gl/shaders/fs-uiShader.h> #include <gfx/gl/shaders/vs-uiShader.h> +#include <glm/glm.hpp> #include <glm/gtc/type_ptr.hpp> -#include <glm/gtx/transform.hpp> UIShader::UIShader(size_t width, size_t height) : program {uiShader_vs.compile(), uiShader_fs.compile()} { diff --git a/gfx/gl/uiShader.h b/gfx/gl/uiShader.h index ff0e96d..b251136 100644 --- a/gfx/gl/uiShader.h +++ b/gfx/gl/uiShader.h @@ -2,7 +2,8 @@ #define UISHADER_H #include "programHandle.h" -#include <cstdint> +#include <GL/glew.h> +#include <cstddef> class UIShader { public: |