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#ifndef SHADER_SOURCE_H
#define SHADER_SOURCE_H

#include <GL/glew.h>
#include <glRef.hpp>

struct GLsource {
	using ShaderRef = glRef<GLuint, __glewCreateShader, __glewDeleteShader>;

	const GLchar * text;
	GLint len;
	GLuint type;

	[[nodiscard]] ShaderRef compile() const;
	static void CheckShaderError(GLuint shader, GLuint flag, bool isProgram, std::string_view errorMessage);
};

#endif