| Commit message (Expand) | Author | Age |
| * | Fix up all the static analyzer warnings | Dan Goodliffe | 2023-01-08 |
| * | Tidy shadow map creation | Dan Goodliffe | 2023-01-07 |
| * | Use the whole texture when only some shadow map bands | Dan Goodliffe | 2023-01-07 |
| * | Only generate the first N shadow maps which are useful | Dan Goodliffe | 2023-01-07 |
| * | min/mag filter for shadow mapper depth map texture | Dan Goodliffe | 2023-01-06 |
| * | Add rendering support for spot lights | Dan Goodliffe | 2023-01-05 |
| * | Include uniform name in required uniform does not exist error message | Dan Goodliffe | 2023-01-05 |
| * | Use VertexArrayObject for SceneShader::PointLight | Dan Goodliffe | 2023-01-02 |
| * | Use VertexArrayObject for SceneRenderer | Dan Goodliffe | 2023-01-02 |
| * | Single helper for rendering the fullscreen quad | Dan Goodliffe | 2023-01-02 |
| * | VertexArrayObject helper supports binding an entire object, not just fields | Dan Goodliffe | 2023-01-02 |
| * | Should use value_type, not element_type | Dan Goodliffe | 2023-01-02 |
| * | Add helper for configuring vertex array objects/buffers of arbitrary things | Dan Goodliffe | 2023-01-02 |
| * | Add directional light to pointlight test, fix setting of GL_DEPTH_TEST | Dan Goodliffe | 2022-12-30 |
| * | Add missing explicit on constructors | Dan Goodliffe | 2022-12-29 |
| * | Tidy Camera::extentsAtDist | Dan Goodliffe | 2022-12-29 |
| * | Reduce size of shadow map texture | Dan Goodliffe | 2022-12-28 |
| * | Generate 4 bands of shadow maps | Dan Goodliffe | 2022-12-28 |
| * | Generate a single shadow band and region definition | Dan Goodliffe | 2022-12-28 |
| * | Light camera centre not required, view camera position suffices | Dan Goodliffe | 2022-12-28 |
| * | Change default light direction | Dan Goodliffe | 2022-12-28 |
| * | Setup GL context before doing any shadow render work | Dan Goodliffe | 2022-12-28 |
| * | Initial support for multiple shadow maps in the same texture | Dan Goodliffe | 2022-12-28 |
| * | Reduce camera extents to the point they cross the sea floor boundary | Dan Goodliffe | 2022-12-28 |
| * | No need for the range hack, the shadow box is just centred around the origin | Dan Goodliffe | 2022-12-22 |
| * | Invert shadow mapper orthographic project z... because glmOrtho is 'helpful' | Dan Goodliffe | 2022-12-18 |
| * | Removed unnecessary rounding of view extents | Dan Goodliffe | 2022-12-18 |
| * | No need to store view or unView | Dan Goodliffe | 2022-12-18 |
| * | First cut of view scope shadow mapper view | Dan Goodliffe | 2022-12-18 |
| * | Add Camera method to get the extents of the view frustrum at some distance | Dan Goodliffe | 2022-12-13 |
| * | Calculate an accurate up vector for the camera | Dan Goodliffe | 2022-12-13 |
| * | Maintain a camera's inverse view projection matrix | Dan Goodliffe | 2022-12-13 |
| * | Cache unView matrix for unprojecting mouse clicks, update only on camera move... | Dan Goodliffe | 2022-12-12 |
| * | Cache view and viewProject matrices, update only on camera movement | Dan Goodliffe | 2022-12-12 |
| * | Have Camera remember all its properties | Dan Goodliffe | 2022-12-12 |
| * | Make Camera members private with accessors and helpful setters | Dan Goodliffe | 2022-12-12 |
| * | Fix case of GetViewProjection | Dan Goodliffe | 2022-12-11 |
| * | Support fall-back internal framebuffer formats, use smaller and/or standard f... | Dan Goodliffe | 2022-12-08 |
| * | Tidy up | Dan Goodliffe | 2022-12-06 |
| * | Disable depth test, remove unnecesary texture binds and clear for lighting pass | Dan Goodliffe | 2022-12-06 |
| * | Increase gBuffer position data to 32bit and drop all the alpha channels | Dan Goodliffe | 2022-12-06 |
| * | Centre shadow map at 0,0 until we can do better | Dan Goodliffe | 2022-12-04 |
| * | Explicit ShadowMapper size only, no default | Dan Goodliffe | 2022-12-04 |
| * | Do not unilluminate the back of objects | Dan Goodliffe | 2022-12-04 |
| * | Generate and use a shadow map | Dan Goodliffe | 2022-12-04 |
| * | Fixed point shadow shader doesn't need normal/texture data | Dan Goodliffe | 2022-12-04 |
| * | Support saving a depth texture | Dan Goodliffe | 2022-12-04 |
| * | Don't actually need to define an empty fragment shader | Dan Goodliffe | 2022-12-04 |
| * | Initial commit of the shadow map generator and shadows render interface | Dan Goodliffe | 2022-12-03 |
| * | Check error state during setup, set OpenGL version to 3.3 core | Dan Goodliffe | 2022-12-03 |