index
:
I Like Trains
main
terrain-deform-2
The I Like Trains game
Dan Goodliffe
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
gfx
/
gl
Commit message (
Expand
)
Author
Age
...
*
Support setting vertex attrib divisor
Dan Goodliffe
2023-04-19
*
Enable all vertex array attribs configured by vertexAttribFunc
Dan Goodliffe
2023-04-19
*
Persist vertexArrayId across multiple calls
Dan Goodliffe
2023-04-19
*
Add basic instanced shader to those which get the viewProjection configured
Dan Goodliffe
2023-04-19
*
Fix type of basic instanced shader
Dan Goodliffe
2023-04-19
*
Fix location of model matrix in vertex shader
Dan Goodliffe
2023-04-18
*
Specialize vertexAttribFunc for matrices because there's an upper limit of si...
Dan Goodliffe
2023-04-18
*
Separate storing of mesh vertex/index data from configuring VAO
Dan Goodliffe
2023-04-17
*
Revamp how VertexArrayObject configures attributes and data
Dan Goodliffe
2023-04-17
*
Fix up the way spotlight shader works
Dan Goodliffe
2023-04-17
*
First cut of instance vertices and proxy
Dan Goodliffe
2023-04-17
*
Add the dynamicPoint shader for instancing
Dan Goodliffe
2023-04-15
*
Rename lots of shader files
Dan Goodliffe
2023-04-15
*
Handle different mapmodes in basic shader
Dan Goodliffe
2023-04-14
*
Rename clear to opaque as its 1 for solid
Dan Goodliffe
2023-04-13
*
Adjust gl_FragDepth according to texel opacity
Dan Goodliffe
2023-04-13
*
Update shaders to use material to conditionally lookup sub-texture in the atlas
Dan Goodliffe
2023-04-13
*
Fix submitting of integer values via vertex arrays
Dan Goodliffe
2023-04-13
*
Move the vertex/fragment shader interface for materials into an include
Dan Goodliffe
2023-04-11
*
Move lots of common glsl interface to include files
Dan Goodliffe
2023-04-11
*
Remove (as yet) unused members from Camera
Dan Goodliffe
2023-03-19
*
Basic fragment ahader should use final colour to determine clear flag
Dan Goodliffe
2023-03-14
*
DynamicPoint shadow render now supports updating the position without calling...
Dan Goodliffe
2023-03-04
*
Support for model colours mixed with textures
Dan Goodliffe
2023-02-24
*
Fix up all the static analyzer warnings
Dan Goodliffe
2023-01-08
*
Tidy shadow map creation
Dan Goodliffe
2023-01-07
*
Use the whole texture when only some shadow map bands
Dan Goodliffe
2023-01-07
*
Only generate the first N shadow maps which are useful
Dan Goodliffe
2023-01-07
*
min/mag filter for shadow mapper depth map texture
Dan Goodliffe
2023-01-06
*
Add rendering support for spot lights
Dan Goodliffe
2023-01-05
*
Include uniform name in required uniform does not exist error message
Dan Goodliffe
2023-01-05
*
Use VertexArrayObject for SceneShader::PointLight
Dan Goodliffe
2023-01-02
*
Use VertexArrayObject for SceneRenderer
Dan Goodliffe
2023-01-02
*
Single helper for rendering the fullscreen quad
Dan Goodliffe
2023-01-02
*
VertexArrayObject helper supports binding an entire object, not just fields
Dan Goodliffe
2023-01-02
*
Should use value_type, not element_type
Dan Goodliffe
2023-01-02
*
Add helper for configuring vertex array objects/buffers of arbitrary things
Dan Goodliffe
2023-01-02
*
Add directional light to pointlight test, fix setting of GL_DEPTH_TEST
Dan Goodliffe
2022-12-30
*
Add missing explicit on constructors
Dan Goodliffe
2022-12-29
*
Tidy Camera::extentsAtDist
Dan Goodliffe
2022-12-29
*
Reduce size of shadow map texture
Dan Goodliffe
2022-12-28
*
Generate 4 bands of shadow maps
Dan Goodliffe
2022-12-28
*
Generate a single shadow band and region definition
Dan Goodliffe
2022-12-28
*
Light camera centre not required, view camera position suffices
Dan Goodliffe
2022-12-28
*
Change default light direction
Dan Goodliffe
2022-12-28
*
Setup GL context before doing any shadow render work
Dan Goodliffe
2022-12-28
*
Initial support for multiple shadow maps in the same texture
Dan Goodliffe
2022-12-28
*
Reduce camera extents to the point they cross the sea floor boundary
Dan Goodliffe
2022-12-28
*
No need for the range hack, the shadow box is just centred around the origin
Dan Goodliffe
2022-12-22
*
Invert shadow mapper orthographic project z... because glmOrtho is 'helpful'
Dan Goodliffe
2022-12-18
[prev]
[next]