Commit message (Collapse) | Author | Age | |
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* | Use LightDirection for calculating/passing all light dir components | Dan Goodliffe | 2024-10-06 |
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* | Populate all layers of shadow stencil with view from all around | Dan Goodliffe | 2024-09-07 |
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* | Populate all layers of the stencil texture | Dan Goodliffe | 2024-09-03 |
| | | | | Albeit with the same projection | ||
* | Update stencil texture to 2d array | Dan Goodliffe | 2024-09-02 |
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* | Set stencil texture min/mag filters | Dan Goodliffe | 2024-08-26 |
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* | Persist a single ShadowStenciller within ShadowMapper | Dan Goodliffe | 2024-08-19 |
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* | Shuffle some GL state setting | Dan Goodliffe | 2024-08-19 |
| | | | | | Ensures the right things are set at the right times, it's more calls but its less prone to randomly getting screwed over. Also updates the comments about which phases do what. | ||
* | Update asset stencils from shadow mapper | Dan Goodliffe | 2024-08-18 |
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* | Calculate centre and size of mesh, wrap it all in a Dimensions object | Dan Goodliffe | 2024-08-11 |
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* | Use texture alpha in shadow stencil | Dan Goodliffe | 2024-08-10 |
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* | Use mesh extents for shadow stencil extents | Dan Goodliffe | 2024-08-10 |
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* | Initial commit of basic shadow depth map creation | Dan Goodliffe | 2024-08-10 |