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shadowStenciller.cpp
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Author
Age
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Misc readability fixes
Dan Goodliffe
2024-10-17
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Re-express viewProjections calculations as a fold expression
Dan Goodliffe
2024-10-17
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Remove magic number for stencil view angles
Dan Goodliffe
2024-10-17
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Don't assume size of stencil texture
Dan Goodliffe
2024-10-17
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Generate stencils as views offset from light direction
Dan Goodliffe
2024-10-10
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Use LightDirection for calculating/passing all light dir components
Dan Goodliffe
2024-10-06
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Populate all layers of shadow stencil with view from all around
Dan Goodliffe
2024-09-07
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Populate all layers of the stencil texture
Dan Goodliffe
2024-09-03
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Albeit with the same projection
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Update stencil texture to 2d array
Dan Goodliffe
2024-09-02
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Set stencil texture min/mag filters
Dan Goodliffe
2024-08-26
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Persist a single ShadowStenciller within ShadowMapper
Dan Goodliffe
2024-08-19
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Shuffle some GL state setting
Dan Goodliffe
2024-08-19
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Ensures the right things are set at the right times, it's more calls but its less prone to randomly getting screwed over. Also updates the comments about which phases do what.
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Update asset stencils from shadow mapper
Dan Goodliffe
2024-08-18
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Calculate centre and size of mesh, wrap it all in a Dimensions object
Dan Goodliffe
2024-08-11
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Use texture alpha in shadow stencil
Dan Goodliffe
2024-08-10
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Use mesh extents for shadow stencil extents
Dan Goodliffe
2024-08-10
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Initial commit of basic shadow depth map creation
Dan Goodliffe
2024-08-10