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path: root/gfx/gl/shaders
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* Initial commit of the shadow map generator and shadows render interfaceDan Goodliffe2022-12-03
* Check error state during setup, set OpenGL version to 3.3 coreDan Goodliffe2022-12-03
* Change pointlight render area definition to a cubeDan Goodliffe2022-11-27
* Add rendering support for point lightsDan Goodliffe2022-11-23
* Separate out the illumation of the sceneDan Goodliffe2022-11-23
* Tidied Scene RendererDan Goodliffe2022-11-01
* Switch to a deferred lighting based render pipelineDan Goodliffe2022-11-01
* Set v330 core on world shadersDan Goodliffe2022-10-30
* First iteration with font/text supportDan Goodliffe2022-01-01
* Introduce the UI shaderDan Goodliffe2021-12-12
* Add slope colouring to terrain shaderDan Goodliffe2021-11-25
* Swap y,z axisDan Goodliffe2021-11-16
* dos2unix shader sourcesDan Goodliffe2021-02-20
* Remove spare bits from shaders and tidy upDan Goodliffe2021-02-20
* Custom land and water shadersDan Goodliffe2021-02-20
* Add support for directional light color and an ambient colorDan Goodliffe2021-02-18
* Update glsl version and interfaceDan Goodliffe2021-02-12
* Fix issue with normal affecting transparencyDan Goodliffe2021-02-12
* Remove the weird view/model/camera connectednessDan Goodliffe2021-01-24
* Big reshuffleDan Goodliffe2021-01-17