Commit message (Expand) | Author | Age | ||
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* | Separate out the illumation of the scene | Dan Goodliffe | 2022-11-23 | |
* | Tidied Scene Renderer | Dan Goodliffe | 2022-11-01 | |
* | Switch to a deferred lighting based render pipeline | Dan Goodliffe | 2022-11-01 | |
* | Set v330 core on world shaders | Dan Goodliffe | 2022-10-30 | |
* | First iteration with font/text support | Dan Goodliffe | 2022-01-01 | |
* | Introduce the UI shader | Dan Goodliffe | 2021-12-12 | |
* | Add slope colouring to terrain shader | Dan Goodliffe | 2021-11-25 | |
* | Swap y,z axis | Dan Goodliffe | 2021-11-16 | |
* | dos2unix shader sources | Dan Goodliffe | 2021-02-20 | |
* | Remove spare bits from shaders and tidy up | Dan Goodliffe | 2021-02-20 | |
* | Custom land and water shaders | Dan Goodliffe | 2021-02-20 | |
* | Add support for directional light color and an ambient color | Dan Goodliffe | 2021-02-18 | |
* | Update glsl version and interface | Dan Goodliffe | 2021-02-12 | |
* | Fix issue with normal affecting transparency | Dan Goodliffe | 2021-02-12 | |
* | Remove the weird view/model/camera connectedness | Dan Goodliffe | 2021-01-24 | |
* | Big reshuffle | Dan Goodliffe | 2021-01-17 |