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Commit message (Collapse)AuthorAge
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* Tidied Scene RendererDan Goodliffe2022-11-01
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* Switch to a deferred lighting based render pipelineDan Goodliffe2022-11-01
| | | | Tidy-up required.
* Set v330 core on world shadersDan Goodliffe2022-10-30
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* First iteration with font/text supportDan Goodliffe2022-01-01
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* Introduce the UI shaderDan Goodliffe2021-12-12
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* Add slope colouring to terrain shaderDan Goodliffe2021-11-25
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* Swap y,z axisDan Goodliffe2021-11-16
| | | | This was a pain... but all the coords make much more sense now and a lot of mystery negation has disappeared.
* dos2unix shader sourcesDan Goodliffe2021-02-20
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* Remove spare bits from shaders and tidy upDan Goodliffe2021-02-20
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* Custom land and water shadersDan Goodliffe2021-02-20
| | | | | | | Create sandy beaches, snow topped mountains and grassy hills with a single texture, coloured according to land height by a custom shader. Also use the land mass mesh with a new water texture and a custom shader to create rather nice looking water effect with depth, waves and motion.
* Add support for directional light color and an ambient colorDan Goodliffe2021-02-18
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* Update glsl version and interfaceDan Goodliffe2021-02-12
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* Fix issue with normal affecting transparencyDan Goodliffe2021-02-12
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* Remove the weird view/model/camera connectednessDan Goodliffe2021-01-24
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* Big reshuffleDan Goodliffe2021-01-17
Fixes code quality warnings now picked up.