| Commit message (Expand) | Author | Age | |
|---|---|---|---|
| * | Use a single buffer for the location/rotation data of all renderable objects | Dan Goodliffe | 2026-03-31 |
| * | Switch to floating point, camera relative position buffer | Dan Goodliffe | 2026-03-10 |
| * | Rename shader source in keeping with glsl expectations | Dan Goodliffe | 2026-01-31 |
