summaryrefslogtreecommitdiff
path: root/gfx/gl/shaders/spotLight.vert
diff options
context:
space:
mode:
authorDan Goodliffe <dan.goodliffe@octal.co.uk>2026-03-30 13:04:36 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2026-03-31 00:37:24 +0100
commitfb78c88576d9fed90ee69dfa35a9fbd3179ff486 (patch)
tree3666e8c7a7ebf56b5d9e6919093c3a9c7766a750 /gfx/gl/shaders/spotLight.vert
parentUse uint32_t for indexes in InstanceVertices (diff)
downloadilt-fb78c88576d9fed90ee69dfa35a9fbd3179ff486.tar.bz2
ilt-fb78c88576d9fed90ee69dfa35a9fbd3179ff486.tar.xz
ilt-fb78c88576d9fed90ee69dfa35a9fbd3179ff486.zip
Use a single buffer for the location/rotation data of all renderable objects
Removes the BufferedLocation and BufferedLocationUpdater mess. Note: appears to break bogie rendering in asset factory test only, same symptom as broken network render test? (out of date buffer data)
Diffstat (limited to 'gfx/gl/shaders/spotLight.vert')
-rw-r--r--gfx/gl/shaders/spotLight.vert8
1 files changed, 6 insertions, 2 deletions
diff --git a/gfx/gl/shaders/spotLight.vert b/gfx/gl/shaders/spotLight.vert
index 83f3859..6f72a63 100644
--- a/gfx/gl/shaders/spotLight.vert
+++ b/gfx/gl/shaders/spotLight.vert
@@ -1,12 +1,16 @@
#version 460 core
+#extension GL_ARB_shading_language_include : enable
+
+#include "commonLocationData.glsl"
layout(location = 0) in vec3 v_position;
layout(location = 1) in vec3 v_direction;
layout(location = 2) in vec3 v_colour;
layout(location = 3) in float v_kq;
layout(location = 4) in float v_arc;
-layout(location = 5) in mat3 model;
-layout(location = 8) in ivec3 modelPos;
+layout(location = 5) in uint index;
+mat3 model = mat3(locations[cldIndex[index]].rotationMatrix);
+ivec3 modelPos = locations[cldIndex[index]].position.xyz;
uniform ivec3 viewPoint;