Commit message (Expand) | Author | Age | |
---|---|---|---|
* | Geometry shader for single pass shadow maps | Dan Goodliffe | 2024-01-28 |
* | We only need 3x3 matrix for model rotation spec | Dan Goodliffe | 2024-01-13 |
* | Shader viewPoint now an integer | Dan Goodliffe | 2023-12-03 |
* | Model positions as integers | Dan Goodliffe | 2023-11-25 |
* | Send position and rotation matrix to GPU separately | Dan Goodliffe | 2023-11-13 |
* | Point shaders (shadows) can all share the same implementation now in a single... | Dan Goodliffe | 2023-04-26 |
* | Move lots of common glsl interface to include files | Dan Goodliffe | 2023-04-11 |
* | First cut of view scope shadow mapper view | Dan Goodliffe | 2022-12-18 |
* | Initial commit of the shadow map generator and shadows render interface | Dan Goodliffe | 2022-12-03 |